TheFurious

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Viewing 15 posts - 1 through 15 (of 20 total)
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  • in reply to: Carebear server #3365
    TheFurious

    Lvl 402 USEast
    Polar Bear
    Posts: 40

    Asspick where do you get these great ideas from?

    in reply to: Carebear server #3364
    TheFurious

    Lvl 402 USEast
    Polar Bear
    Posts: 40

    I approve. Send the casuals somewhere Tux can’t kill them repeatedly. All zones are green, roadblocking is something we’ll have to avoid thinking about, but please don’t do it! Sounds like a social minecraft paradise.

    in reply to: Archery is WAY too hard to get as best skill #3185
    TheFurious

    Lvl 402 USEast
    Polar Bear
    Posts: 40

    I think the point being made is it SHOULD be difficult and consume a lot of arrows because archery is so strong. Being able to use a dummy sounds nice. It’s possible to do currently, but that requires some thought and effort instead of just complaints.

    in reply to: Tribe perks #3183
    TheFurious

    Lvl 402 USEast
    Polar Bear
    Posts: 40

    The difficulty is balancing it so you get something, but not too much that it’s game breaking. Perhaps 5-10% exp and myst gain, maybe a buff that gives +1-3 to several skills. Some games will give you periodic rewards based on tribe rank, like money or resources, and it seems to work well.

    • This reply was modified 6 years, 6 months ago by  TheFurious.
    in reply to: Some Suggestions #3181
    TheFurious

    Lvl 402 USEast
    Polar Bear
    Posts: 40

    The party system you suggested reminds me of options they have in other games like WoW. I am also reminded of WoW’s CoD mail feature, being able to set a price and mail an item to a player. I like the ideas, but don’t know how difficult they would be to implement/priority. Some kind of private channel for friends or a party would be useful. If we have a party system it should give invulnerability against other members, like it is with tribes. Currently the only solution I can think of is to join a separate tribe for UW runs to avoid accidental death and for talking without spamming up /b.

    • This reply was modified 6 years, 6 months ago by  TheFurious.
    in reply to: Mystera Community Project: The town of East Galebroom #3115
    TheFurious

    Lvl 402 USEast
    Polar Bear
    Posts: 40

    Greetings! If you would like to give discord a shot it might be easier to do this.
    https://discord.gg/F6ehP8s

    in reply to: 100 craft/knit, what should I fish for? #2682
    TheFurious

    Lvl 402 USEast
    Polar Bear
    Posts: 40

    Also I’m hijacking your thread because my bug report wouldn’t post for some reason.

    https://ibb.co/j3Sd7k Exploration is 31. https://ibb.co/fOqWSk So why is it medium armor?

    in reply to: 100 craft/knit, what should I fish for? #2681
    TheFurious

    Lvl 402 USEast
    Polar Bear
    Posts: 40

    IMO Ancient, Reverent and Stained are the ones to get. If you get reverent 4-5 I would have some interest.

    in reply to: Can't connect 5/19/2017 #2583
    TheFurious

    Lvl 402 USEast
    Polar Bear
    Posts: 40

    In chrome go to the drop down on the top right, more tools, then clear browsing data (shortcut ctrl+shift+delete). Delete Cached images and files.

    in reply to: Old water bucket sprite bug?) #2490
    TheFurious

    Lvl 402 USEast
    Polar Bear
    Posts: 40

    Lol

    in reply to: New locks & shopkeeping feedback #2262
    TheFurious

    Lvl 402 USEast
    Polar Bear
    Posts: 40

    At 400hp on trading counters leaving much sounds risky even with the small player population now. Maybe they could use an hp increase too (closer to 100k or 200khp like wood walls or more resources to make them for more health).

    I think we could use some kind of shop gate which players can use, but the owner could lock or use another crafted item “key” to lock and unlock them. Maybe a different lock which can be placed on shop doors? I’m not sure how it would be implemented best.

    in reply to: Suggestion: On the topic of decay #2260
    TheFurious

    Lvl 402 USEast
    Polar Bear
    Posts: 40

    Maybe repairing could give a 12-24 hour buff to walls that prevents or reduces normal decay. The MM base and farm can easily take 1.5-2 hours to repair and it needs to get done every few days at least, so I agree that repairing has turned into a chore. To be fair our base is much bigger than it needs to be, but even if it was half the size that’s a lot of time repairing and not at all fun or rewarding other than you get to keep your base.

    Nerd’s suggestion of 10% per day would make it much more tolerable. I think that’s pretty straight forward and would work (with adjusting the number at worst), so I don’t have much else to say about it. I think that decay after being logged out for a while could work. That would also give more of an advantage to staying logged in while in a bed. However it seems like the easy way to get around this would be to build your base with an alt and afk them in your base all day with no risk to your main character. Another possibility would be make a max number of times a wall can be damaged by decay per day, so the average is closer to the same on all your structures and it would be easier to repair it all at once and not worry as much about having holes in your wall after being gone for a few days. However if you’re Native people will be nice and build new walls instead of robbing you XD.

    On a side note I have noticed that rarely when destroying a wall or gate decay can destroy them, preventing me from getting the gold if it’s a tribe vault or gate. So my suggestion is to disable decay on structures which have been attacked in the past 3-5 minutes. This would also prevent you from missing out on loot while taking a break to repair weapons.

    Sidetracking to roads a little. Could road decay be lowered some? I will spend 3-5k stone on road tiles around the MM base along with the larger road S and E going to CC and 2 weeks later it looks as bad or worse. I’m fine with having to invest resources periodically, but it would be nice if it wasn’t 20 stone per tile or so frequently that they decay. Perhaps road tiles surrounded by other road tiles could not decay or have a much lower rate? it’s also annoying to have a road 3 wide and have a mine or tree pop up in the middle because of decay.

    • This reply was modified 7 years, 3 months ago by  TheFurious.
    in reply to: Suggestion: Repair Tools Durability Indicator #2243
    TheFurious

    Lvl 402 USEast
    Polar Bear
    Posts: 40

    That would be very useful. I have also broken a number of walls while trying to repair. Maybe there could be a crafted item which makes you do normal damage to your walls.

    in reply to: 1.12.17 patch discussion #2201
    TheFurious

    Lvl 402 USEast
    Polar Bear
    Posts: 40

    I haven’t gotten to the longer write up I wanted to do (discussing specific item weights, the weight cap and thoughts on how upgrade scaling could work, also some questions like if there would be infinite upgrades to the weight limit. I have heard a lot of people who are upset with the initial weight changes, some of which is understandable with the amount of time they have invested in ML. I wanted to clear it up or discuss it if some of these things are still undecided and maybe get more people involved on the forums while continuing to keep things civil), so I will do that in a different thread. For now I have a few smaller suggestions and comments:

    Chat could be color coded for different channels (all the text you type is orange for /tc or purple for /t), so you can more easily see which channel it is going to.
    The character, and maybe skill, pane could use a hotkey to open and different hotkey to close all panes, like x or e to open and escape to close.
    The different inventory pages could use hotkeys to cycle between them. I think mouse scroll wheel up and down when hovering over the window would work well, maybe shift + the page number if that’s harder to implement.
    Also # hotkeys to use inventory items only use items from the first page regardless of which page you are currently on.

    Unless I missed something currently the only way to move items between different pages is to fill previous pages up. This doesn’t seem as important, but it would be nice be able to pick items up from the ground into the current page and maybe to select an item on a a page and a button/hotkey to swap it with an item on a different page.

    I think the build pane turned out quite well. It’s nice to be able to see your inventory (resources remaining) along with selecting what to build. I also like that it remembers the page you were on and is easy to toggle with B.

    • This reply was modified 7 years, 3 months ago by  TheFurious.
    in reply to: Name Change Request Thread #2173
    TheFurious

    Lvl 402 USEast
    Polar Bear
    Posts: 40

    TheFurious, please.

Viewing 15 posts - 1 through 15 (of 20 total)