Nobb

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Viewing 15 posts - 1 through 15 (of 22 total)
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  • in reply to: Costume Update #8912
    Nobb

    Lvl 60 USWest2
    Polar Bear
    Posts: 29

    @kazul Paying for a monthly subscription, and getting all the content of a game, man ive never heard of an MMO offering that, youre completely right lmfao

    in reply to: Dev an who ever else is in control of this game #8911
    Nobb

    Lvl 60 USWest2
    Polar Bear
    Posts: 29

    Your ToS is just a bs defense of your scam money grab tactics, @admin Waste of a year of supporter and never putting a cent into this game again.

    in reply to: 2nd Year Anniversary! #6952
    Nobb

    Lvl 60 USWest2
    Polar Bear
    Posts: 29

    NO, THANKS DEV!!!!!!

    • This reply was modified 6 years ago by  Nobb.
    in reply to: The new safe zones #6701
    Nobb

    Lvl 60 USWest2
    Polar Bear
    Posts: 29

    If any thing Wellington better not be a 500×500 map, 200×200 max. And i feel there should be double the decay rate, so its a little harder to maintain a base there for extended periods of time. Dev did say there were going to be build restrictions put into place, right?

    in reply to: We can't clean the stone road with shovel. #6528
    Nobb

    Lvl 60 USWest2
    Polar Bear
    Posts: 29

    If youre having a hard time removing stone floor/road kit, place clay floor/gravel kit over it, and they will break much faster!

    in reply to: Suggestion. #6427
    Nobb

    Lvl 60 USWest2
    Polar Bear
    Posts: 29

    I personally love this ideal, but as it stands the community sits at about 70% ascenders, 30% incarners, this change would either push people to incarn more, or itd have a negative impact on the community, seeing as 70% of the player base would be confined to starting build areas.

    Maybe great a honor/ranking/prestige system to show veteran status. Make it cost large amounts of myst. Revolve a semi hard quest line around it. Maybe even time based but that always gets ragged on since new players are disadvantaged. Good ideal tho, i still feel East GaleBrook, another 500×500 housing community would be pretty cool, no reqs, just further from Market Square

    in reply to: Lantern Deep Cave + Underground Use. #6085
    Nobb

    Lvl 60 USWest2
    Polar Bear
    Posts: 29

    AND holy hell, does anyone actually use the games implemented mass item transportation method???
    *cough* *cough* RAFTS *cough* *cough*

    in reply to: Lantern Deep Cave + Underground Use. #6084
    Nobb

    Lvl 60 USWest2
    Polar Bear
    Posts: 29

    The change was made because of Raid/PvP escape mechanics. Slip underground and be outside of combat for 15 seconds and poof you’re across the map, and the person who was chasing you, the person you were raiding, has no means to prevent this easily other then keeping you in combat. Now this could have been addressed like other players said with infamy restrictions ect, but this is an in-dev game and um sure things will change. Ideally a new overworld recall/teleportation item that isnt introduced yet, lanterns were always designed and intended for leaving deep floors of the underworld with out a Mercy Statue. +1 to lantern changes -1 to reverting changes And as mentioned, increasing transportation speeds of resources inherently decreases their value since you can get more to a location more quickly, teleporting 100k weight in an instant cost less then walking 100 tiles 100 times with 1k weight, This creates demand for item transportation, a new outlet in this game growing economy, and it slows item production way down, which is good for the value of those created items. As Craftsmans, Salemans, Collectors, everyone in the economy should be capitalizing on this, gold value should go way up, seeing as more time will go into each action valued towards those golds.

    in reply to: Discord #5841
    Nobb

    Lvl 60 USWest2
    Polar Bear
    Posts: 29

    I agree with Iruk, he even posted Erad’s Discord link in both post because hes above this immaturity.

    in reply to: Exploration #5773
    Nobb

    Lvl 60 USWest2
    Polar Bear
    Posts: 29

    Yes it mitigates the armors slows

    in reply to: Exploration #5755
    Nobb

    Lvl 60 USWest2
    Polar Bear
    Posts: 29

    The biggest thing you’re receiving from 80-100 exploration and extra humming is slow mitigation, on water dirt mud traps frost bite, this is most useful in PVP of course, i wonder at 25 humming and 100 exploration what the slow is from a Frost Bite V would be?

    in reply to: 92 Reincarnated #5754
    Nobb

    Lvl 60 USWest2
    Polar Bear
    Posts: 29

    Grats DeadFlag 😀

    in reply to: Assassin Skill #5741
    Nobb

    Lvl 60 USWest2
    Polar Bear
    Posts: 29

    Oh and my alt doesn’t wear armour so his defense is low as possible

    in reply to: Assassin Skill #5740
    Nobb

    Lvl 60 USWest2
    Polar Bear
    Posts: 29

    NGL, ive stopped sppeeding through stars to do Assassin tests.I’m doing statue training with my main for blue stars and my alt as the dummy, currently my star count is 16, and ive had it explained to me that the game takes into account this like your character being level 76 potential so that how it calculates your potential exp from a kill off some one else’s lvl. My alt is at 75 ascend, and i dont think his extra 15 levels work quite the same way when calculating power and exp potential, but the next star ill do at 17 stars and 20 ascend, and see if it was any faster

    Also been playing around with straight killing or stair leaving combat, and tho stair leave is a faster match time, i think its less exp then killing, and i feel at around 20 assassin your dps is enough for the extra exp from a full kill is faster then stair leaving. I might post about this whole thing later but im shooting for 8-10 stars like Souize 😀

    in reply to: CONTENT #5709
    Nobb

    Lvl 60 USWest2
    Polar Bear
    Posts: 29

    This game is currently in open Beta, and has been in development for literally 5-6 years now. Content takes time, and is going to be brushed aside when JVH is definetly more concerned with server stability, to support larger communites, that can fund/support further development. I’d rather play a stable lag free game with 10 features then a game with 100 features that rubber bands and kicks you constantly.

Viewing 15 posts - 1 through 15 (of 22 total)