Lyon

Forum Replies Created

Viewing 14 posts - 1 through 14 (of 14 total)
  • Author
    Posts
  • in reply to: New Rune! #9219
    Lyon

    Lvl 141 USTexas
    Wolf
    Posts: 14

    We need a Moon rune thats what we need and swan mobs they peck the shit outta you with 100000 health and 200 attack. 😀

    in reply to: Less spam please #6901
    Lyon

    Lvl 141 USTexas
    Wolf
    Posts: 14

    +1!

    in reply to: Pet idea #6900
    Lyon

    Lvl 141 USTexas
    Wolf
    Posts: 14

    +1… Or have pets hold items for us… like 3 to 5 items? Pet mules hehe.

    in reply to: Suggestion. #6512
    Lyon

    Lvl 141 USTexas
    Wolf
    Posts: 14

    This drama between Asylum and other players really taints the forum suggestions. I come here to read what suggestions other have and all I see are these arguments in multiple topics. Please, I’m sure this is not what many others are coming here to look at either.

    As for shovels, yes, they will be coming soon.

    What I would like to add on about East Galebrook being used for more housing… Maybe have a new market area added around there, and a new area to do some training, like snake pit… This will help encourage players to move to the new area. Zone skipping is always an option though, but imo I prefer living close to the market area, especially for the quick entrance into the uw… and catacombs. I almost never go to east Galebrook because of how far it is. I’m sure others have different opinions on this topic, but just wanted to share some of my thoughts.

    in reply to: Shroomie indicator? #6511
    Lyon

    Lvl 141 USTexas
    Wolf
    Posts: 14

    My indicator is always off a bit. It does point in the right direction though… but just not 100% accurate.

    in reply to: Mapping Mentor #6203
    Lyon

    Lvl 141 USTexas
    Wolf
    Posts: 14

    Alright, I’ll ask kay or dev about it (: thanks for the info!

    in reply to: Mapping Mentor #6192
    Lyon

    Lvl 141 USTexas
    Wolf
    Posts: 14

    Asylum I’d love to see more of what you create as you continue mapping.

    I am also interested in doing this kind of work as well… But i don’t know how to code so idk if it’s possible…

    in reply to: Night Mode ? #6174
    Lyon

    Lvl 141 USTexas
    Wolf
    Posts: 14

    +1 but I agree 10-15 minutes is too fast lol

    • This reply was modified 6 years, 1 month ago by  Lyon.
    in reply to: Great Idea ! Please review. #6173
    Lyon

    Lvl 141 USTexas
    Wolf
    Posts: 14

    +1 but I agree the idea of sharing myst would probably be a problem.

    in reply to: SELL ACC LVL100 #6172
    Lyon

    Lvl 141 USTexas
    Wolf
    Posts: 14

    Considering it’s Brazil maybe ask only players from that server…

    in reply to: Can we get a ingame minimap? #6171
    Lyon

    Lvl 141 USTexas
    Wolf
    Posts: 14

    I would definitely love this, and if players don’t like having a map on screen there could be an option to turn it off.

    in reply to: Quest Reroll Mechanic #5967
    Lyon

    Lvl 141 USTexas
    Wolf
    Posts: 14

    Having quite a few quests for newbville and early galebrook is fun and all, until you reach the monster quests… then begins the never-ending and somewhat boring cycle of hunting these monsters. Imo it is pretty sad that new players can be given such difficult monster quests early in the game and there should really be something done to change this issue. Also, while on the topic of quests, we need alternative quests besides killing these monsters over and over again (and leveling up one time, daily). We need more quests! More… more… lots more!

    in reply to: Ghost Blade #5965
    Lyon

    Lvl 141 USTexas
    Wolf
    Posts: 14

    What I am really hoping for is new gear and weapons that can hopefully be of some use for these mobs. Also, even if new gear is added we would need more ores or crafting materials… or combinations to craft. However, as it is now, the mind flayer and ghost blade’s disorient both need nerfs for new gear and weapons to even prove useful. It was a good attempt to add excitement and challenge to the uw, but was certainly not given enough thought. For now it’s best to just wait and see what exactly the dev will do to address these issues. ~Rip deep underworld for now~

    in reply to: Armor Visuals #5921
    Lyon

    Lvl 141 USTexas
    Wolf
    Posts: 14

    I would love this. It would make characters who can’t afford supporter more visually appealing (At least in my opinion). I mean we can see what weapons we have equipped when we swing them… but it would be so nice to be able to see armor, as well as maybe have an option as to whether you want your armor to show or not.

Viewing 14 posts - 1 through 14 (of 14 total)