BloodShot

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 72 total)
  • Author
    Posts
  • in reply to: What happened to decay rates? #12272
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    +1 agree completely. The random decay rate (i assume to counter botters) is brutal and counterproductive imo. i understand that the dev wants to make sure that people don’t build massive bases taking up 1/3 of gaelbrook and then make it easy for the 1 person occupying that base to upkeep it. True big bases should be for bigger guilds, and true there should be some way to make sure everyone has ample space to build – HOWEVER, random decay rates need to go. Everything should decay at the same rate so that there aren’t doors, towers or walls that go missing after a day or 2 of not repairing. i think 5 days is a fair amount of time to make sure that casual players or adults with lives (relationships, kids, jobs, etc) can enjoy the game without being deterred by the fact that they MUST repair once every 3-4 days (i think)

    in reply to: Puzzles #11996
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    i would like to see hard to get to areas that involve some kind of puzzle or maze to walk through to make it deterring yet rewarding maybe certain spawns that cost gold or creature products to give to a statue every time you enter so that people could hunt in areas that would be pricey to get back in to or have a bunch of back up / infamy baiting alts enter

    in reply to: my thoughts about this game #11995
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    +1 to myst sharing party system. would def need to be balanced to ensure that noobs or alts don’t just get power lvld super easy. i would suggest basing a certain % off of maybe dust or overall exp (blue stars included) where the entire parties myst would = a total of 125% of the mobs original myst to give incentive towards working together as a team.

    example: a mob that gives 100 base myst would give a party of 4 (assuming they’re all getting an equal share [which they won’t be]) 32 myst each, before taking myst bonus of individual characters into account. so after the 128 myst is given (rounded up in this case) there myst bonus would be added.

    The point is to give a small fraction of a bonus to a parties overall myst income

    in reply to: Visual bugs #11993
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    ive gotten some weird UI / HUD bugs while using chrome, had to switch back to firefox which makes me lag a bit more :C

    in reply to: Trouble digging in UW #11992
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    you can not dig past UW 100 without an iron shovel. each floor gets increasingly mor difficult to dig through so digging lvl is also vital even under b100. keep in mind regardless of digging lvl or tier of shovel, you will never be able to dig holes in areas that have walls directly underneath them on the following floor.

    in reply to: Name Change Request #11991
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    I’m on the wall with this one. On one hand i would LOVE to fix the lack of capitalization in my account names when playing on a new server (bloodshot instead of BloodShot). I feel like an idiot but by the same token it has happened to many since the game saves all the info minus the capitalization of your original account name. However i feel like if u could just pay some diamonds to change your name to something new entirely, it could be abused to get out of server / tribe / personal kos and could potentially be taken a step further to sneak unwanted members back in to enemy tribe bases.

    in reply to: Yet Another Batch of Ideas #11970
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    I wish i had more time to elaborate on your posts, i read the last one and was never able to take the time to fully reply to each aspect as i lack the time rn. i say make the already existing gaealbroke 1000 x 1000 and add a hard set world. by this i mean maps that arent giant open spaces like gaealbrooke and instead more like snow peaks or cemetary. I want to see maps that are bigger and mroe difficult to navigate through. i want to see a bunch of secret hard to reach or even find areas that would gie insentive to the players to actually go and explore. right now there is nothing to explore as snow peaks, south sands, wolf cave, and cemetary are the only hard maps. Even underworld i feel could use some more features to make thing a bit more exciting and nto feel like your just running the same floors over and over. Any new zones that are added should have some kind of quest giving npcs that reward you with new outfits or outfit addons (credit: Tibia) that add-on to current outfits (some free, some supporter) by bringing x amount of creature products. Quests right now are a joke imo, kill 5 mobs over and over again is more of a chore than a quest. I would like to see the dev team create more of a team based enviorment so that SK isnt the ONLY thing that you can do with a friend aside from chat while smacking dummies, even running UW in a group is painful due to team mates stepping on eachothers toes and stealing myst. Some kind of party system to share exp with some kind of balancing mechanics to avoid new players being carried to high lvls so easily; maybe add everyones lvls and give u a myst % = to your character lvl vs the average charavter lvls of your party? anyways ive been procrastinating with a longggg list of ideas that ive had and have heard many show interest in. ill write my own post in further detil but for now +1 to axyx for showing interest and putting forth the time to write these.

    in reply to: Fix PvP! #10861
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    Even tho it’s not official, USE seems to be the non pvp server where people just go to pve, make friends, grind UW, and generally play farmville. Other servers such as USW, UST, and EU have more of a hostile kill or be killed environment and unfortunately new plaers dont know the reps of each server. I suggest doing like tibia did and have non-pvp, pvp, & pvp-enforced server where the scales on infamy and inventory drops differ from each server type. This i feel would give the game in general a better reputation so that people who would prefer a normal occasional pvp could go to the pvp server, kids who cry on forums over abuse can go to non pvp, and blood thirsty power abusers can vent their frustrations on a pvp-enforced (aka “war server”) server.

    in reply to: 2 handed variety #10860
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    we need more viable diverse options in general, i personally would like to see new craftable arrows such as obsidian tipped arrows, bronze, iron, steel etc

    in reply to: Movement speed nerf?! #10859
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    i was thinking 1750 is too low, 2k-2.5k would be nice but im an old school tibia player so my experience with walking speed is a bit more adjusted to that fast paced gameplay. I’m currently sitting on 3 blue stars in explo, is there even a point in getting exlplo 10 stared? one of the hardest (if not THEE hardest) skills to lvl, especially blue star so why make it so brutal on the reward:time spent ratio?

    in reply to: Antibot sistem #10858
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    im not a fan of bots but i agree that as long as they are not myst farming bots that it would be better left as is to avoid trying to push half a** updates that will only end up hindering gameplay.

    in reply to: Marketing Idea #10857
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    +1 give 10 diamonds per new ip that accepts a link generated through your account. I love the game and do free marketing for it via facebook, instagram, discord and other mmo’s

    in reply to: Pointless and harmful mechanic #10856
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    -1 I use hotkeys for EVERYTHING, I only use the mouse for targeting.

    in reply to: PvP Item Suggestions, Check it out ! #10192
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    Mud traps are already a thing, however i would love to see some sort of trap mechanics (like terraria) where we could set up some kind of AOE explosion, debuff traps, & single target massive dmg traps (like shards but shot in a single direction). Maybe even dmg over time traps (like field runes in tibia)

    in reply to: Suggestion: Dog Packs #10193
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    i agree with both green and jayn, dogs are currently useless and more of a burden than a help. however i love the dog carrying idea. The part about packrat and overburdened mechanics wouldn’t really effect the dog too much tbh, just dont allow the dogs to carry more than there carry weight and have it round down

Viewing 15 posts - 46 through 60 (of 72 total)