ion00

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Viewing 15 posts - 1 through 15 (of 16 total)
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  • in reply to: Suggestion: pve and pvp #7859
    ion00

    Lvl 74 USEast
    Wolf
    Posts: 21

    @sleepyhead
    Of the almost 6 months of me playing this game on usE1, that has rarely ever been the case. Maybe I should be more specific about this being the pattern I’ve witnessed while on the oldest server in the game.

    in reply to: Suggestion: pve and pvp #7853
    ion00

    Lvl 74 USEast
    Wolf
    Posts: 21

    @paisley
    Does Texas have very many reincarnaters? Kazul is a reincarnater and he decided to whipe my tribe off of east. Rein stars are permanent and they can just as easily kill other players at level 0. Killing people off a server just doesn’t work on people who are not stupid.

    With that, PvP does not actually have a means to remove toxic players. You can try but if they are ahead of you in the game, you’ve already lost.

    in reply to: Suggestion: pve and pvp #7824
    ion00

    Lvl 74 USEast
    Wolf
    Posts: 21

    Initially I would like to see the game as is, but pve. See how that plays out. But as time goes by, here are my suggestions on changes that could fix issues.

    1 two space clearance around your structures where you can destroy other structures as your own instead of one. Also structures do not take damage from players unless it’s decay is below 25%.
    2 disable spells in construction areas and tag dogs as players thus cannot be attacked. Also give players no clipping with other players, including dogs.
    3 tag mobs into two categories, animals and humanoids. Hunting affects animals (bears, sneks, etc), assassin affects humanoids (skeletons, mind flayers, etc)
    4 loot is bound to the player who killed the mob. If you voluntarily drop loot, it can be taken. It can be taken on death and overburdened because these are punishments

    in reply to: Suggestion: pve and pvp #7820
    ion00

    Lvl 74 USEast
    Wolf
    Posts: 21

    As for the community being split, it’s been split for months. East1, west, and Texas have always had three very distinctly different personalities which have separated the full community into three types of players.

    It ruins nothing to help players enjoy the game the way they want to enjoy the game

    in reply to: Suggestion: pve and pvp #7819
    ion00

    Lvl 74 USEast
    Wolf
    Posts: 21

    The problem with wellington is that it’s pve, within a PvP server.

    The servers are not interconnected. A separate pve server would do nothing for players who have stayed on the PvP servers. That would ruin nothing, unless you enjoy just attacking players who are not equipped for fighting other players.

    I also think wellington on PvP servers should be made into a PvP space. The entire system for wellington is rediculous when separate PvP and pve servers is 10-20 times simpler with better results. The mystcost thing should be scrapped.

    in reply to: How To Stop Wellington Grief #7614
    ion00

    Lvl 74 USEast
    Wolf
    Posts: 21

    Wellington is not a place for PvP. Hold off for the veteran area or just continue being terrible people in galebrook.

    in reply to: Peace [USE] #7613
    ion00

    Lvl 74 USEast
    Wolf
    Posts: 21

    Bye Eden, ?‍♂️

    in reply to: Rate of steel pickaxe and axe #6968
    ion00

    Lvl 74 USEast
    Wolf
    Posts: 21

    Has anyone been able to figure out the pickaxe recipe yet?

    in reply to: Funny/OMG/WTF Moments Screenshot Thread #6912
    ion00

    Lvl 74 USEast
    Wolf
    Posts: 21

    How do I post a screenshot?

    in reply to: Suggestion. #6625
    ion00

    Lvl 74 USEast
    Wolf
    Posts: 21

    Yes, I’ve seen dozens of players quit because their skipping the starting area and signs led them straight into Kos hell

    in reply to: Suggestion. #6624
    ion00

    Lvl 74 USEast
    Wolf
    Posts: 21

    I like the idea of a built in tutorial guide page for the game. That when creating a new character has a big flag telling the player “hey look! There’s a tutorial right here!” I agree the signs are not noticable enough, as well as the quests which tell you to read the signs

    in reply to: [SEA] Assassin xp not being rewarded for kills #6622
    ion00

    Lvl 74 USEast
    Wolf
    Posts: 21

    Rip PvP players

    in reply to: This is a great game. But i want a refund. #6585
    ion00

    Lvl 74 USEast
    Wolf
    Posts: 21

    High levels are op, justified by their efforts. You cannot change that in any leveling system without ruining your audience’s interest in playing.

    If you worked months on a game and gained nothing for your efforts, why would you continue playing that game?

    Acsenders care most about their inalienable upgrades, and Myst. Reiners care most about their inalienable blue stars and skills. All else is worthless extra which only helps achieve the real goals.

    in reply to: Suggestion. #6583
    ion00

    Lvl 74 USEast
    Wolf
    Posts: 21

    Also, more shovels are planned for a future update. + There is only one dev and help from his wife. The game doesn’t have a dev “team” so some degree of lenience should be recognized about progress of the game’s development.

    in reply to: Suggestion. #6582
    ion00

    Lvl 74 USEast
    Wolf
    Posts: 21

    Should point out: there is a noob area which is already pve. I don’t understand why people keep skipping over using that place to their full advantage. Especially the part about not reading the tutorial signs and then later asking everyone how to do everything, after they’re beyond lvl 15.

    Also, I saw when the mighty crew first joined. The first thing they started doing was attacking other players as a group of four people. They were initially kosed for that, not “accidentally attacking walls”. I don’t know about further kos’s, but some players choose to Kos differently than others. It’s not about the server, but rather individuals whether or not your kosed out of existence.

Viewing 15 posts - 1 through 15 (of 16 total)