TuxedoMask

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Viewing 11 posts - 1 through 11 (of 11 total)
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  • in reply to: Item suggestion : Storage Chest/Fridge #2390
    TuxedoMask

    Lvl 60 USEast
    Wolf
    Posts: 15

    This is a great idea. It would help with the lag and organizing of someone’s items.

    in reply to: Question on reincarnation #2301
    TuxedoMask

    Lvl 60 USEast
    Wolf
    Posts: 15

    I feel like adding in another way to increase level cap is making the penalty of not diversifying your skills at reincarnation go against the point of requiring skill diversity.

    Someone can just train one skill until they can reincarnate because they’ll know they can always just increase the level cap a different way. This kind of goes against what the reincarnating system tries to strive for.

    in reply to: Quotes in chat #2179
    TuxedoMask

    Lvl 60 USEast
    Wolf
    Posts: 15

    lol didn’t notice that when I typed & quot ; without the spaces inbetween that it changed to ” in this forum post. sorry! lol

    in reply to: Single Name Poll #2132
    TuxedoMask

    Lvl 60 USEast
    Wolf
    Posts: 15

    I’m in favor of single name system.

    in reply to: Please slow down the decay rate #1951
    TuxedoMask

    Lvl 60 USEast
    Wolf
    Posts: 15

    The decay rate is completely fine. I don’t understand what you’re complaining about. Alot of you are in a tribe with mulitple people. Just take turns repairing each day. Also, if you have a HUGE base and can’t handle the repair, maybe don’t make something as big? I use to have to repair everyday the big hotel myself and it was still fine. Repair tool is fine already… with higher repair skill you repair so much faster. It’s easy..

    in reply to: My Locks are preventing me from pickung up my own items #1905
    TuxedoMask

    Lvl 60 USEast
    Wolf
    Posts: 15

    It already is whoever made the lock is the rightful owner and if you change tribes you can still use them.

    I’m sorry to say but you must have stole all the locks from The Last Stand that someone else made.

    Just cause you use lens and it says you’re the owner doesn’t mean you made them.

    Evidence: I can still use my own made locks from my last tribe.

    in reply to: dogs bug #1795
    TuxedoMask

    Lvl 60 USEast
    Wolf
    Posts: 15

    I don’t think that it’s a bug, I think JVH is balancing the dogs out.

    Since you’re talking about suggestions also, I want to add a suggestion of my own. I believe when a dog kills a player, it shouldn’t only say killed by a dog. I think it should say murdered by (Owner Name)’s dog.

    in reply to: Please nerf destruction #1662
    TuxedoMask

    Lvl 60 USEast
    Wolf
    Posts: 15

    well… ignore my reply… this is an old thread apparently… wth… why is there no way to delete or edit posts….?

    in reply to: Please nerf destruction #1661
    TuxedoMask

    Lvl 60 USEast
    Wolf
    Posts: 15

    I don’t think we really need anything else to help buff up walls. It literally takes hours and days to get into someone’s base depending on how they make it. Like last night we were trying to get into guys tribe and they just built hundreds of walls, we ended up having to go to bed after like 6+ hours and not even getting through their outer layers of walls.

    And mind you this is coming from someone that just had their base broken into like 2-3 nights ago. So I know how easy it is for someone to break in while you’re sleeping.

    in reply to: Brainstorming Ideas For New Player Retention #1376
    TuxedoMask

    Lvl 60 USEast
    Wolf
    Posts: 15

    So since I’m the leader of Hotel tribe now, I’ve been either /b or /t anyone that I see that logs in that looks new and I ask them if they’re new. I’ve always asked if they have questions and let them know that they should build a house or they can stay at the hotel until they make a house. I’ve always said they don’t have to stay permanently. I’ve given out the link to the wiki page to many people who have said they are new. I’ve been gathering materials so I can rebuild the Hotel where it would be easier to find. I was going to build it on the main road, but it seems everyone wants to abandon it now. So I’m considering a new location.

    The newbie village doesn’t seem like a bad idea. I would be down to help create and maintain the village. I’m not sure if I would to leave the Hotel tribe though. I feel like we’re neutral enough and want to be a help to all newbies until they want to go in what ever direction they want to go in.

    in reply to: Dragon Scale Patch Discussion #538
    TuxedoMask

    Lvl 60 USEast
    Wolf
    Posts: 15

    I’m assuming that there is already an exp penalty in place where the higher your player/skill level, the more exp it takes to get to the next level. So why would we need an additional penalty to add on to the first penalty? It doesn’t seem to make any sense why you would want to hit players with a double penalty on leveling up.

    This is not good for new or old players. It’s not like you can get away with only doing one thing in this game. Even a player that only likes the underworld has to use other skills. They’ll need to build/repair a house to live and store their stuff. You’ll need to harvest to get the mats for this. But with this new system, people will feel the need to have multiple characters just to do different things on each. Character count will go up but that’s not actually individual players and it’s individual players that would be donating money not each character.

    For new players, they won’t realize this penalty as much and once they get to a certain level and realize that all the time they spent doing harvesting, building, farming, and etc was a waste of time. Some would feel the need to have to re-roll and make multiple characters for different skills. Since they are new this could frustrate them and they will just quit the game to begin with. This causes less new players to stay which it seems this game already has a hard time keeping new players.

    If you want a penalty system like this, then I would rather this type of penalty be applied to an individual skill then to the actual player level. For example, if someone has level 50 in destruction, then place this exp penalty on just that skill. This way the player level doesn’t affect all skills. However, even this type of penalty would not be liked by most because this is a sandbox game. You’re suppose to be able to do whatever you want and have fun in your own way without feeling like you have to do it a set way.

Viewing 11 posts - 1 through 11 (of 11 total)