irukandji

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  • in reply to: Giving away 15 diamonds #6766
    irukandji

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    The background and some shapes looked so much like Geometry wars. But if I remember, the shapes didn’t move. But it’s like Geometry wars :C

    in reply to: Giving away 15 diamonds #6764
    irukandji

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    Nothing like those. It looked more like Geometry Wars, except a trail of light. It wasn’t solid, looked more like my paint reference. It wasn’t a lazer type game.

    in reply to: Giving away 15 diamonds #6760
    irukandji

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    There’s no shooting in the game.

    Just a trail of light that bounces off walls and hit shapes that explode and make combos.

    in reply to: Giving away 15 diamonds #6751
    irukandji

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    Potato image of what the game looks like from memory:

    • This reply was modified 6 years, 1 month ago by  irukandji.
    • This reply was modified 6 years, 1 month ago by  irukandji.
    • This reply was modified 6 years, 1 month ago by  irukandji.
    • This reply was modified 6 years, 1 month ago by  irukandji.
    • This reply was modified 6 years, 1 month ago by  irukandji.
    in reply to: Giving away 15 diamonds #6747
    irukandji

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    Poot :C.

    Way off on both ;/

    See my imgur potato paint image of what the game looks like for reference

    The game looks VERY similar to Geometry Wars.

    Except the trail of light moves freely if I remember correctly, or you direct it with walls, and does not shoot.

    • This reply was modified 6 years, 1 month ago by  irukandji.
    • This reply was modified 6 years, 1 month ago by  irukandji.
    in reply to: Cant hit a wall #6745
    irukandji

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    in reply to: Giving away 15 diamonds #6742
    irukandji

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    Nope :c.

    The trail of light moved in one direction on the screen, and would go off screen, and come back into the screen on the opposite side.

    The only way it changed direction was when it hit walls like in the imgur link. And you had to direct it to hit shapes, that exploded, and you’d make combos by doing so.

    Lots of visuals.

    in reply to: Giving away 15 diamonds #6737
    irukandji

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    Looks very similar O.o

    Alas no :C.

    I don’t think you could control this trail of light, and it didn’t shoot anything.

    If I remember correctly, you had to either place walls or tilt your iPhone/iPod to get the trail of light to go where you wanted it to(so maybe could control it?). But I really think you placed walls..ugh.

    • This reply was modified 6 years, 1 month ago by  irukandji.
    in reply to: [SEA] Assassin xp not being rewarded for kills #6646
    irukandji

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    The amount of PvE players heavily outweighs the amount of PvP players.

    Dev, you are losing a great deal of money, and players, because this game is more PvE then PvP.

    Please remove all PvP from the game, so it doesn’t die.

    Thanks

    in reply to: Remove new infamy update #6645
    irukandji

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    The amount of PvE players heavily outweighs the amount of PvP players.

    Dev, you are losing a great deal of money, and players, because this game is more PvE then PvP.

    Please remove all PvP from the game, so it doesn’t die.

    Thanks

    in reply to: Damage to Own Walls #6505
    irukandji

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    Adding on to post:

    Although a toggle feature might be nice, accidental structure hitting adds a facet to pvp, loss of hp by towers, getting infamy from damaging a structure from towers, or dying by them.

    • This reply was modified 6 years, 1 month ago by  irukandji.
    in reply to: Damage to Own Walls #6504
    irukandji

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    That sounds good.

    Also when a repair kit breaks, have the game know you were just using one, so the next action doesn’t damage a structure. Sucks every time. Have ended up just tossing kits when they are red.

    Or perhaps, a toggle feature for destruction.

    That way you can’t damage a structure unless you want to.

    in reply to: Great Idea ! Please review. #6184
    irukandji

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    Party system: Have myst be based off the amount of damage you do to the mob.

    in reply to: SE Asia #6106
    irukandji

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    in reply to: Common Acronyms #6057
    irukandji

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    ug – underground
    ow – overworld (ground level of the game)
    cr – crossroads
    ss – south sands, or screen shot
    cem – cemetery
    cata – catacombs
    afaik – as far as I know
    kos – kill on sight
    ks – kill steal (someone kills a mob you are currently fighting)

    • This reply was modified 6 years, 1 month ago by  irukandji.
Viewing 15 posts - 31 through 45 (of 101 total)