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+1
A bot is a bit of script or a program that makes your character perform certain actions automatically without player input.
Number of uses is random, though higher research levels can increase the number of uses however. The prices will change depending on your server.
Either you didn’t repair it and it decayed or you built it against someone elses walls and they were able to destroy the connected blocks. These are the only 2 ways, unless you were hitting your own walls.
Strategy won’t save you from a lag spike. The boss it’s self isn’t extremely difficult, and even the poison fog can be lived through at high hp. However the risk increases due to her ranged attacks also rapidly draining your hp. The poison debuff makes it difficult to keep your health above where it needs to be to survive getting caught in fog if you lag or start rubberbanding. If you move far enough away from her, the debuff will fall off allowing you to heal, but she’ll also start healing after a short period of not taking damage. She’s simple enough to beat with two people. One keeps her damaged while the other let’s the debuff drop and heals back, then they swap. The problem is that the fog deals so much damage, that a lag spike, which are very, very common, will quickly down even a high level character.
+1
We used to have one of these, but it was always underpopulated.
Eidetic- Small Chance to instantly relearn a skill when it is forgotten.
Same thing is possible on pc, by hit CTRL+direction
It’s rare, but you can get it from black rocks. It’s not nearly as often as grey, but it happens every so often.
Two handed would need a way to be balanced. Right now you would only be reducing your affectiveness and losing rune potential, since two handed weapons can only have +5’s and can’t block. Being able to enchant them so they have +20 to skills is cool since it sort of balances, but the loss of runes still hurts in the long run. If they could go up to +10’s for runes and have a block chance it might be worth it. That or give them a massive buff for dodge chance.
This is a pvp sandbox game. The original design made it so we could police ourselves. That’s changed a lot with the introduction of pvp free areas like Wellington, but the intent is still there. I can understand reporting those who are using intentional abusive or racist language in global, however reporting a player for going on a killing spree is a different story. It would significantly hurt the pvp side of the game. Pvp has taken enough of a hit in the last few updates. Even this most recent patch yet again increased the infamy penalties. I run one of the more peaceful tribes on my server, and even I am getting annoyed at folks constantly hiding in Wellington and only leaving to grief before retreating back to the safe zones to avoid retaliation. More restrictions on pvp at this point can only hurt the game. I would rather see a system for reporting players spamming global with ignorant comments or walls of gibberish. Maybe it could prevent them from speaking in global until the GM’s could check the logs to see what they were saying. And restricting them to only local and tribe chat for a period of time once the chat logs have been verified for abuse. Repeat offenders could receive increasingly long penalties or straight up bans from global. Would cut down on folks creating alts just to brief global.
+1 Could be a useful feature. Nothing like recalling into an “oh crap” moment because you forgot what floor your recall was set to.
Level 27 you will start seeing shroomies and dragons. This is the first big leap in difficulty. You’ll need to develop some new strategies for dealing with them. Dragons aren’t difficult as long as you keep them turning. In event you get unlucky and cant move out of the way, don’t try to run from their fire breath. You will die unless you have a large amount of health. Run towards the fire instead so you can get out of it as quickly as possible. Shroomies will turn most fights into a dps race. It’s best to target them first, but situational awareness is important so you dont get surrounded during the fight. Rooms will start to have more mobs in them as you get lower.
-1 If folks want to play in a non pvp zone, then they shouldn’t be able to train assassin unless they enter the real world.
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