THE Traits Suggestion Thread

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Viewing 8 posts - 1 through 8 (of 8 total)
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  • #11345
    Cadaverizer

    Lvl 36 USEast
    Polar Bear
    Posts: 31

    Finesse – Durability of equipped armor and weapons (including other things like hoe and shovel) decreases at a slower rate (5%? 10%?)

    #11347
    Swiifo

    Lvl 104 SEAsia
    Goblin
    Posts: 76

    Lucky – Better chest yeilds, higher mob drops, and more likely to get gold from rocks.

    #11348
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    Nimble – Decrease chance of goblin theft or maybe a save roll for traps and holes

    Resistant – decrease fire/magic damage

    Prolific – decrease plant death, increase yield, higher odds of fert eggs

    #11354
    Gawain

    Lvl 147 USWest
    Polar Bear
    Posts: 25

    Eidetic- Small Chance to instantly relearn a skill when it is forgotten.

    #11366
    Dissaray

    Lvl 97 USEast2
    Skeleton
    Posts: 127

    +1 For Finesse.

    #11388
    JustMrBones

    Lvl 62 London
    Turtle
    Posts: 8

    Landscaper – increased chance break tiles and increased building health.

    #11567
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    SpellCaster: Less chance to lose spell when used.

    Magician: +15% spell resistence

    Warrior: +5% melee resistence (to dagger don’t be useless in pvp) & +3% ranged resistence

    Swimmer: Can swim in deep waters

    Freezer: -20% slow debuff

    HawkEye: +3 camera range in screen to increase view area – like decrease zoom

    Runner: +50 on speed limit (1800 is the limit now)

    Raider: 3% chance to find a weak spot in the wall and crit over it when hitting walls

    Master of Weapons: level required to equip any item -5

    Vigorous: Double HP regen effect

    Begone: Now 30 seconds to really log out

    Gold Digger: 0.5% more chance to mine gold and 1% more chance to mine silver

    Fit legs: Halves the burneded debuff speed

    Traiter: increases by 20% all dust earned

    Armored: you can change armor in combat (but also lose an attack delay as consumables do)

    Newbie: You can get back to your homeland – newbie village (also block plaayers from use Shop, nerf place to old player to 50% exp gained and half resources – it protects the inflation of old players over the place of new players, as well don’t block a usage of a map)

    Fixer: +2% repair over walls (as well 4% on items)

    Metabolism: increases by 20% any consumable time effect ( for aloe increase 1 healing tick – +60 HP instead of +50)

    Ruler: 5% discount in upgrades

    Deathly: Your criticals do 2.3x more damage instead of 2x

    ArmorBreak: +2% penetration to mace, +4% penetration to hammer, +6% penetration to sword, +8% penetration to spear, +10% penetration to dagger

    Reload: -150ms on bow attack speed

    #11570
    Swiifo

    Lvl 104 SEAsia
    Goblin
    Posts: 76

    Rerolling is gonna be a pain in the booty now haha

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