Malific

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 20 total)
  • Author
    Posts
  • in reply to: new server ? #14971
    Malific

    Lvl 60 London
    Polar Bear
    Posts: 28

    Hey Kleki, UsW2 is pretty new still.

    /pvp harley

    in reply to: This update #13387
    Malific

    Lvl 60 London
    Polar Bear
    Posts: 28

    i also had thousands of hours invested to obtain some of the best eu gear, which is now wasted 😂

    in reply to: Dropped items on death #13052
    Malific

    Lvl 60 London
    Polar Bear
    Posts: 28

    to me it feels like every square in your inventory has a 10 to 15 percent chance to drop, 5 percent if you are low level like noobvile lvl.

    I have died and lost only trash and kept 5 top lvl books and 5 top tier items, another time lost a book and 3 top tier items

    in reply to: Need Incentive for Deep UW #12312
    Malific

    Lvl 60 London
    Polar Bear
    Posts: 28

    how about floor 300 always drop +3 gear from chests, floor 400+ has a 10 percent chance of +4 gear, floor 500+ has a 10 percent chance of +5 gear, this would see some nice lightweight bronze items and such being useful as well as the chance to get some real breath taking iron and steel pieces.

    I’d also like to see flayers, ghostblades and liches having a 1 in 100 chance to drop a bronze weapon or shield as if it was from a chest (factoring questing skill and depth) and a 1 in 500 chance to drop an iron weapon or shield and a 1 in 1000 chance to drop a steel piece, these arent great odds but would make mob grinding a little more exciting as opposed to the completely pointless iron sword drops from ghostblades atm… tbh it would be better if ghostblades didnt even drop loot right now.

    in reply to: Underworld Deep Recall suggestion #9441
    Malific

    Lvl 60 London
    Polar Bear
    Posts: 28

    yeah falling through holes is no problem, you can heal uo etc, i have a specific way that i mine floors to make them safer, first thing i do when i fall diwn a hole is start healing and look for / start mining out a safe space.

    never recall to a floor unless you have made it safe, mine out gaps in walls but never in the corners, mine the rooms in such a way that when you leave them the flayers will likely get trapped.

    in reply to: Underworld Deep Recall suggestion #9299
    Malific

    Lvl 60 London
    Polar Bear
    Posts: 28

    Recalling to death rooms are terrifying, iv been lucky enough to always escape them, by making stuff drop aggro then running out of the room, i also minimise my recalls and make sure the hunts are long to minimize these risks but the pot could defo do with a 20 second immunity to get rid of the flayers and shrooms in a room, it would need to stop the flayer buff being applied too.

    Another solution is to reset all mobs on a floor when a player recalls onto it and there isnt already a player there (often the case in deep uw) then they would all spawn in slowly as they do when you use stairs.

    This and the dragon fireball thats killed me twice could defo do with a looking over.

    in reply to: 1.2k hp lost in 1 second again… #9090
    Malific

    Lvl 60 London
    Polar Bear
    Posts: 28

    I understand how they work and how to avoid them, my point is simply “i dont think they should hit you on all squares” the damage application should have a CD, its a bad mechanic IMO

    Pots should defo heal 10% hp+100+skill, this way they would scale into endgame, a guy running round on 600 hp with maxed healing can in theory heal 1 3rd his hp and only be WW crit for 150, where he can deal 300 dmg to someone with 1200 hp who can only pot for 1 6th their health, it only makes sense.

    I dont get why crit is 3x damage either? never played a game with such high crit, isnt 2x enough ?

    in reply to: Another Great Update from a Great Dev! #8709
    Malific

    Lvl 60 London
    Polar Bear
    Posts: 28

    dagger 25%pen too. screw mace

    in reply to: Another Great Update from a Great Dev! #8707
    Malific

    Lvl 60 London
    Polar Bear
    Posts: 28

    and reduce ww3 range, it’s enough that it can crit a quarter of my hp without it hitting the entire screen. PvP is literally press ww hit everyone, no range control or dictation, and anyone who dares use a bow will get outraged and merked by shield mace ww3 meta.

    ps. give bow pen 25%

    in reply to: Another Great Update from a Great Dev! #8706
    Malific

    Lvl 60 London
    Polar Bear
    Posts: 28

    the solution the gems was scale reduction making it more linear and less exponential.

    10 100 250 500 100 2000 4000 for dmg 1 to 7

    10 explo on hammer? who cares? when mace is 85% pen and hammer is 50% but you can use a shield with a mace? no one will use a hammer past like level 30.

    if you want to balance 2 handers then swap mace pen and hammer pen. and pickaxe same pen too… and more damage… make people chose between glass cannon 2 hander builds or shield builds with less armor pen.

    in reply to: Mystera Legands #5809
    Malific

    Lvl 60 London
    Polar Bear
    Posts: 28

    Nobody cared who he was until he put on the mask.

    in reply to: Assassin Skill #5747
    Malific

    Lvl 60 London
    Polar Bear
    Posts: 28

    I found a trick for this that gets you a level per hour but I got bored about 43 assassin

    in reply to: Weapon balance needed! #5582
    Malific

    Lvl 60 London
    Polar Bear
    Posts: 28

    While i’m at it, potions could do with a better formula, something like 100+healing skill+half of character level. I feel like potions fall off late game and levels don’t give enough benefit to anything?

    Another formula could be 100+healing skill+ 10% of max hp to help scale them late game.

    I feel like cloth armor could do with attack speed bonuses too, to make up for its low armor, thus creating a bracket for “rogue” type players…. and of course there’s duel wielding daggers…. which further more supports a rogue type of player, this would simply add both daggers stats together and hit as 1 weapon. some balancing required of course..

    in reply to: Balance – sandbox versus fascism #5578
    Malific

    Lvl 60 London
    Polar Bear
    Posts: 28

    you can make up any reasons you want for testament being raided, it will always boil down to he’s a dick, if its not for building his base across a main road its for raiding people.

    in reply to: Balance – sandbox versus fascism #5464
    Malific

    Lvl 60 London
    Polar Bear
    Posts: 28

    sure raid sirrus. but do t cry in here when people gang up on you for it. it’s like you think you can raid people and no one will respond. your name asydrabbit was the only name on towers in my pet noobs base. you raid noobs then you are outside of the circle.
    as for the rest of your text wall I won’t read it sorry.
    try making a new character and training skills and leveling instead of raiding noobs.

Viewing 15 posts - 1 through 15 (of 20 total)