This is a fun patch with some new content and long overdue bug fixes. It introduces 5 new NPCs and 2 game changing upgrades.
The first upgrade is ‘Precision’ which is the counter to the ‘Moving Target’ upgrade, so you will miss less. Now every mob in the game has its own unique dodge and precision values.
Your myst now resets along with your skills and upgrades when you reincarnate. To balance this I’ve added another upgrade called ‘Lasting Legacy’ which allows you to regain a portion of your spent myst after reincarnating. For example if you spent 1 million myst over your lifetime you can get up to 70% of that back for your next life. This allows some flexibility for people to transition to and from ascension builds. So you don’t have to feel stuck if you invested in ascension, and you don’t have to feel like upgrades are completely wasted if you are focusing on reincarnation. More changes below: (more…)
The new ‘Humming’ rune will boost your walking speed. With enough levels of it you can more than offset the heavy armor movement penalty. You’ll notice several new sprites as all the remaining NPCs with the old style have been converted over. Supporters will notice plenty of costume replacements as well.
There is a new dialog for the help button, and a credits section has been added. Fixed a bug where skills could go beyond 100 with equipment bonuses. Buffed rune generation chance for crafting. Improved the tell chat channel. Fixed a raft bug, and the overlapping music bug when logging in sometimes. Currently working on a new upgrade, more dust info, and a way to reset quests.
Market Square is finally open. It’s located between Crossroads and Galebrook. If you don’t like maintenance you can pay gold to rent properties that can’t be broken into and don’t need repair. (more…)
After a long delay I’ve finally implemented the new appearance system. Now it’s much easier to customize your character. You can use a color picker to select a color for your hair, clothes, eyes, and name. Supporters get more options for styles and colors. The resolution of these small pixel characters match the rest of the game instead of being squished looking, and should fit nicely on mobile screens. The clothes and hair options will be added to and improved over time, but this should be a good starting point.
The clothing style you pick is now independent of the armor you are wearing. For this reason no new gender specific armor will be generated (don’t worry you can keep your old dresses). If you want to know what someone is wearing for pvp purposes you can target them and click (more…)
This patch will let you test out the new active ability system. 5 abilities have been added so far, and they can be learned from books you find in chests or from defeating a boss. Abilities have a cooldown, myst cost, and book level. A new ‘research’ skill has been added that will increase your chances of learning and retaining new abilities. A new ‘academic’ upgrade has been added to increase your ability slots (you start with one). The current abilities and other patch details are below: (more…)
It’s been exactly a year since I released Mystera Legacy to the public for testing. I’ve been busier than usual with my normal job so I didn’t have time to finish active abilities for this patch, but I’ve added some new content instead. Notably the iron making process and some iron equipment. New items: Iron Dagger, Iron Sword, Iron Spear, Iron Axe, Iron Pickaxe, Iron Shield. New structures: Bloomery, Bellows. New mobs: Dust Devil, Tentacle.
Arrows now give 50 per craft instead of 20, for a bit more wood. A new desert area has been added south of Galebrook. Some more mob sprites have been updated. The mob density cap for the underworld has been increased so it will be more dangerous at lower depths. Thanks for all your support this year, have fun!
Take on the new boss if you dare! Better bring friends, and if you don’t have any then make some 🙂 Not too many friends though, because the myst reward will be split between you all. There is a new equipment rune that will boost your myst gain if you are lucky enough to find it. Skill mastery costs are steeper and obtaining new blue stars requires an unlocked star tier to match now. A new Galebrook music mix is being tested that only plays as you explore. Raccoons are now Rats and there are a few more sprite updates. A client bug was fixed with supporter particles occasionally causing others to crash, and hopefully the music transition bugs are gone now. Next up is active abilities which should be a lot of fun. Thanks for reporting and testing – now go get rekt!
This is half a patch due to some high priority fixes. A bug preventing login after disconnecting during the respawn window should be fixed. A networking heartbeat was implemented to reduce disconnects and fix a rare bug with characters unable to log out. Road decay has been reduced a bit and bandage ingredients have been fixed and reduced. You’ll notice volume sliders for sound and music now. Some music is being tested in various maps and the underworld, but none in Galebrook yet. Let me know if you find music you think would be a good fit.
Most of the work for this week’s patch went into bug fixes and back end development. The splash screen is a big front end change however, as now you can log in and create characters from within the game itself. It will remember your username and password for later so you don’t have to type it in every time. If you are logged into the website it should still log you in automatically. Read on for more changes. (more…)
Another big patch. You can finally test out the map system which adds Newbie Village, and 2 new leveling areas to the west of Galebrook (the overworld). Areas will be popping up occasionally from now on. New mobs and bosses are also in the works. You’ll see many tile graphic updates, an improved client, and some balance adjustments. Here is the full changelog if you enjoy reading: (more…)