Until the bigger updates are ready I have another patch for you guys featuring some bug fixes and a new layer of depth for equipment. Boost your experience, critical hit rate, and armor penetration by collecting rare equipment with special markings. Details below (more…)
Another update on the way to the upgrade and mapping patches. Here are the changes: (more…)
It’s finally here after many delays. I decided to release this separate from the upgrade patch which will bring its own changes. Now with the reincarnation mechanic in place, at long last I’ve removed the level based experience reduction for skills. Now you will always get the same experience for an action regardless of your level.
Not only that but I’ve increased the experience for a number of skills to make it easier to get a high level in them: (more…)
Congratulations you filthy casuals, now you can sign out safe and secure with your items. This style of play is nice for people who just want to pop in now and then to level or see what’s happening without the stress of perma-login. You can still stay in game by logging out in your bed – necessary if you want to show on the leaderboards. You can also keep your items 100% secure with the new locks by risking a tiny bit of gold. See below for more changes. (more…)
Small update with some nice improvements. Now when you have a buff or debuff affecting you (like burdened, experience boost, haste, etc) it will show an icon above your status bars. You can click the icons for more information like potency and (more…)
An early version of the new client is ready to test! It comes with a new theme, dialogs, support for large inventories, a built in d-pad, chat system, and more. Some of the graphics are still in transition to the new resolution so please excuse anything strange looking for now. We have a lot of new content still on the way. Much of this release is to prepare for the phone app and some new game mechanics that (more…)
Hope everyone has been having a great holiday! We’ve been hard at work here at Mystera HQ crafting a new experience for players based on the 2016 beta. Thought you all deserved an update with information on some of the changes you will be seeing soon (more…)
The experimental Chaos AI can enter the world now. They are mainly spawned by players who dare to open the dark treasure chests in exchange for a little gold. Beware they are smarter than the average cow, but for the sake of balance have been limited in their cognitive abilities.
They have their own language and love to train skills like destruction, leveling up like a player. They may pick up equipment and make use of it.. and they hold grudges for life, so be careful getting on their bad side (more…)
The strongest equipment in the game is now available to see. The last owner is shown though it may be bone pile loot in some cases. Note that bone pile loot will only give high level items corresponding to your underworld depth. For example if a level 100 player dies their loot is only available in bone piles on level 100 or deeper.
Gem bonuses for 2 handed equipment is also changed in this update. The cap is doubled so you can get +20 skill slots and +10 damage/defense slots. The cost is 20k gems to max out a slot so the gem scaling is smooth above (more…)
Finally the new cooking system is here and ready for testing along with some new crops. With some hematite and silver you can craft a cooking pot which can be placed on a fire. Then you can drop in spices or other raw ingredients to create unique dishes. You can extend the meal’s nutrition, expiration date, buff potency and duration depending on the ingredients, cooking time, and skill. So with the right technique you could create a special dish that completely fills your hunger bar, gives you 2.5x experience, +5 to all skills, and +3 regen/second for over an hour! The dish itself can last for a month before going bad. More patch details below (more…)