lucas100vzs

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 60 total)
  • Author
    Posts
  • in reply to: Crafting Books #13936
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    If the crafting book were implemented, this could change some parameters of the game like:

    **** FRAGMENTS ****
    To craft a book, there would be things like:
    – Whirlwind Vol.I
    – Whirlwind Vol.II
    – Whirlwind Vol.III
    To wirte a:
    – Whirlwind 1 = Whirlwind Vol.I + Paper + Feather + Dye
    – Whirlwind 2 = Whirlwind Vol.II + Paper + Feather + Dye
    – Whirlwind 3 = Whirlwind Vol.III + Paper + Feather + Dye

    These fragments could be stackable.

    **** UW Chests ****
    There are fragments of books, so the rates of a complete book to come, instead a volume, could be lower.
    So now we could have rates of a more interesting item.

    **** LOSING A BOOK READING ****
    Based on “Research” level, there could be a chance to earn a “Volume” of the book lost, but never the higher Volume.
    If someone read a “Whirlwind II” and it becomes lost, so there’s a chance based on “Research Level” that the player will receive a “Whirwind Vol.II”, it means you have a chance to receive the volume of the book you are losing.
    With that there’s also a thing to really level up research more.

    *** Changing ****
    With that, not only newbie and medium players could have more ways to have a spell, but also we could move the ECONOMY* of spells on the game a little bit.

    *Also there’s a overflow of gold over the game, not by acquiring it, but by acumulation, cause there’s nothing really serious to spend, so, why don’t we scale GOLD on writing books?

    in reply to: posion pots not working #13865
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    The poison pots are still to come yet in future updates…
    The best strategy you can use is the arrows and bring a friend with you to switch turns if your HP decrease too much (because her Regen is ridiculous, so don’t stop hitting her…).

    in reply to: snake mom bug #13864
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    But this is her mechanic.
    She starts to spam poison clouds every 1 sec shell fade out and almost teleports too…
    Remember: “This is a medium level boss that can be beaten by lower level players…” haha
    Right now she is a High level boss because of the poison debuff…I hope to come an antidote buff to make this a real “medium boss level”…

    in reply to: Some more Ways of Anti-Raid #13764
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    Limit on arrows could put some effort to the owners to always refill the arrows from towers, and not only fill with 100.000 and wait it to be unraidable.
    This could give a “I’m a old player, but with numbers I can be raided” and not became what is actually: “I’m an older player, and with my resources I am undefeated”

    Of course we know anyone can grow and defeat anyone, but it takes persistance, and there are alot of MMORPG’s outside who don’t requires alot of angry and persistence, of course most of people will quit, most of them didn’t even started the gameplay and they were obliterated by some abusers…

    Many players aren’t ready to lose items and levels on dying, but we get used to it and we take care to not get ourselves into trouble…but Imagine how bad can be a group of friends who used their last 6 months to grow up to kill others and stuck players in green areas who have a nerfed exp and hard gameplay(without count the lv. 80 cap) … Wolf cave isn’t for newbies, the method is to play your luck in the infinite underworld floors without meeting anyone or just have patience..

    in reply to: Murdered! #13694
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    It would be interesting to only enter em pvp who really turn on /pvp , but people will complain about “This is not an farm game…” , so, people prefer to lose player to futurely server don’t exist, to find a way to power abuse…
    It’s not right to say “but sandbox have power abuse, is normal” , no, it’s not normal to act like that….
    I find very interesting to “/pvp” command be used each 10 minutes and out of battle…

    Like:

    Used: “/PvP on”
    – You have to wait 10 minutes to turn off this mode.
    – If you engage in battle, the timer goes to 10 minutes again.
    – You cannot change your state if you attack or you’re attacked, the timer goes to 10 minutes.
    – It’s like “/unstucked” , but the difference stays in “don’t attack players”
    – Executed a player, timer goes to 10 minutes, because execution is also a PVP too.
    – You can raid.
    – Raid or hit any structure, takes timer to 10 minutes.

    Used: “/PvP off”
    – You cannot be attacked by players, even in PK zone.
    – You cannot attack players.
    – You cannot Raid.
    – You cannot Execute players.

    ***As an add-on, show to the player on screen, when our PVP is activated or not.

    in reply to: npc being villagers #13606
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    +1 to NPC who gives quests too!

    in reply to: Maybe Ideas for next Update #13594
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    Yep Dubbz1 , and stop some NPC’s to spam spells as they have infinity cast resources…
    I find interesting to aplly Max Mana to npc’s as well, even if it’s higher or their regen great, but at least some limit on this crazy fireball rain haha

    in reply to: Skeletal King Healing #13593
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    The problem is toss hits between SK and a Summoner, and a summoner summon a shroomie or a mind flyer.
    When SK summon a summoner, the best thing is to kill it the fast as you can…and it don’t work without a spell or a gem weapon.

    in reply to: Skeletal King Healing #13589
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    This is why I feel like this game is “Spell Based” , clearly saying, Whirlwind based…
    They made whirlwind to solve everything…
    1 Summoner from SK is solved with WW…
    4 shroomies in a full “Green dragon, Tentacles, Quill, Lich, Mind Flyer” room is solved with WW…
    We are experiencing hordes of NPC’s that a WW solves. No strategy, no mechanic, only a WW 3 and it’s all done…

    But we have melee players with: knuckles, shield and sword/spear/dagger/axe/pickaxe , hammer and bow, but everything is based on “Equip a Mace and do WW”.
    It’s almost turning in a mmorpg where you aggro the aim of thousand NPC’s and cast a AoE spell…

    Try doing it with a WW 3 and come here tell your experience.

    in reply to: Poison Trap #13585
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    Of course we can thing about poison everything, after we have a antidote…haha’
    I put +1 to an antidote, and +1 to poison trap, but the values should be lower than % based…
    edit: (In % based, you kill pvp – pvp only based in poison traps – and you inspire some pve safe are trolling like spam poison traps in safe zones and kill people)

    in reply to: How much silver for 1 gold? #13556
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    Gold can be dropped from any stone or certain npcs. You don’t need to farm silver to get gold, but you can ask “How much silver worth 1 gold” , and you can check it on global chat of your server(cause the prices among server are different) , or check the mystera wikia for price check.
    Farm any kind of stones with pickaxe or kill Hornet that you’ll have a surprise 😉

    in reply to: Remove Wellington. #12842
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    It’s easy to say “remove non-pvp areas” when you’re not solo player, and have friend to play and protect or harm newb or weaker players(in level or number).
    Once in brazilian server one said “wolf cave safe is bad”, when I went to wolf cave, it’s totally empty…
    I saw the person didn’t want to make a pvp zone, but a zone to him and his friends to dominate trought power abuse.
    We in Brazil server, lost many players because of power abuse…and everyone who tried to complain about “all pvp” were only who had friends and power abuse capacity.

    Let’s think about us higher levels, and about a low level too!
    In MMORPG’s we always see pvp and pve zones…it’s true that this one is a sandbox, but also is a mmorpg. Most of “all pvp zones” games works, because they reset all acounts monthly, so this is a real pvp server justice.

    Now you, who have a strong guild and base, that started to play 1-3 years ago, vote for “all pvp” , you need to stop being selfish.

    in reply to: Weapons and Armors #11739
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    +1 to cannons to attack raiders from inside

    in reply to: THE Traits Suggestion Thread #11567
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    SpellCaster: Less chance to lose spell when used.

    Magician: +15% spell resistence

    Warrior: +5% melee resistence (to dagger don’t be useless in pvp) & +3% ranged resistence

    Swimmer: Can swim in deep waters

    Freezer: -20% slow debuff

    HawkEye: +3 camera range in screen to increase view area – like decrease zoom

    Runner: +50 on speed limit (1800 is the limit now)

    Raider: 3% chance to find a weak spot in the wall and crit over it when hitting walls

    Master of Weapons: level required to equip any item -5

    Vigorous: Double HP regen effect

    Begone: Now 30 seconds to really log out

    Gold Digger: 0.5% more chance to mine gold and 1% more chance to mine silver

    Fit legs: Halves the burneded debuff speed

    Traiter: increases by 20% all dust earned

    Armored: you can change armor in combat (but also lose an attack delay as consumables do)

    Newbie: You can get back to your homeland – newbie village (also block plaayers from use Shop, nerf place to old player to 50% exp gained and half resources – it protects the inflation of old players over the place of new players, as well don’t block a usage of a map)

    Fixer: +2% repair over walls (as well 4% on items)

    Metabolism: increases by 20% any consumable time effect ( for aloe increase 1 healing tick – +60 HP instead of +50)

    Ruler: 5% discount in upgrades

    Deathly: Your criticals do 2.3x more damage instead of 2x

    ArmorBreak: +2% penetration to mace, +4% penetration to hammer, +6% penetration to sword, +8% penetration to spear, +10% penetration to dagger

    Reload: -150ms on bow attack speed

    in reply to: PvP On Wolf cave #11557
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    I think we already have underworld as PvP scene.
    Wolf cave already have plenty of npc’s to farm.
    Underworld could be paralel floors like “1 floor pvp, another not, 1 pvp, another not”.
    It would be unfair to have wolf cave pvp because older tribes could claim it to theirselves, as most of them claim gale, desert, cemetery, catacombs and underworld.
    Most of newbie players quited because there’s not too much safe zones to make them fair to grow up, and the one’s who have it, have a reduced exp bonus, like wellington…
    Respawn in wolf cave is already great to talk about KS…no one gives a one hit on a elemental or a dire wolf to talk about lack of monsters….

Viewing 15 posts - 46 through 60 (of 60 total)