lucas100vzs

Forum Replies Created

Viewing 15 posts - 31 through 45 (of 60 total)
  • Author
    Posts
  • in reply to: Better Sense to Questing #14546
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    I just want to keep equipments out of wooden boxes to give some value to craft system.
    What’s the point to use 200+ Steel, using gold, spending all my sweat stuffs and time leveling up a good smelting and crafting level, if I can just level up questing(who have a great exp) , and find that with alot better runes in a underworld box? Without gold or material spended.

    in reply to: Underworld mini-boss #14545
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    +1 to the ideia!!

    in reply to: Better Sense to Questing #14535
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    My point is, there’s nothing more than take equipments to compete artifacts ranking, because for an example, a “Lv. 100 Questing” player, already have +10 copies of all items with at least 2-4 runes at level 5(or 10) , so what’s the point on losing items?
    It just affect newbie ones, cause it’s pointless to lose items, and go down underworld and take 5 item replaceable or even better than the ones you lost with facility…
    And underworld 100 for ascending players with 40-50+ DMG and ww3, isn’t something too great to reach…going in a team then, I don’t need to speak…

    Instead of balancing armors, we just had a “underworld avoidable” NPC with 10000 HP and 25 ranged fixed damage(if not count dodge), maybe because a player complained about “hitting harder and defeating too easy”.
    Particularly I do prefer an npc with a good A.I, armor and spell rather than a NPc with High HP numbers.
    When I go down underworld without any spell, I avoid for sure killing Yeti, and yes I already had a experience to almost kill it and a shroommie heal it.
    Player asked about a better solution for shroomie heal, and DEV’s listened them, maybe with further updates his HP would be nerfed to turn in “Armor and mechanic” instead of just high numbers.
    I like to respect npc’s like ghost blade and mind flyer, that even with 1/3 yeti HP, do more kills and scare more… xD

    in reply to: Full release(server distribution) #14527
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    At this point of game with “blue stars, artifacts, gold..” I think a server wipe is too bad.
    Of course, there are alot of newbies that wanted this, to balance the game to their starting gameplay, but instead of killing 100+ players total amount server in exchange some new players, it’s really a good point create a “Full Release” server, that’s gonna be just a new server as “USW2” was created, and remain all the other server live and updated too, so there won’t be any complain about “Rankings, gameplay or power abuse” in the Oficial release, cause old servers don’t comepete with new ones or new ones with old, so it’s all balanced.

    in reply to: Uw equpment #14517
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    Use heavy armor+shield+dagger+2 Grass Band with Stained and humming(just for fun)

    Also, you can use an “Iron Duster” at maximum 50 floor, but not after that…maybe at this rate you’ll already find tentacles, that will give you a hard time(or even death) if you don’t use a shield to block their projectiles….You can use it if you have a decent HP and Hunting to also train your armor taking damage without shield, so I find it a good option too…

    in reply to: Monthly Reset Server, its time. #14516
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    The point to future be a dead server is the fact it resets…
    An FPS reset to start over…and MOBA reset to start over…but a MMORPG Sandbox it’s hard to be redoing everything..
    You’ll have a good amount of people playing it at first, but the problem will be after that…after someone take an artefact…after someone take a higher level or upgrade, or after someone raid someone with high gold and see that he will eventually lost it to the server reset…
    So, it’s a ideia that need development, cause it’s hard to see an MMORPG starting over and surviving too long…

    in reply to: should we start an tribe war? #14509
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    Why don’t you guys just pop a Global Message ideia of create Two Tribes to fight each other in order to get territories??
    So, both of them creates the same size of the base in the three bioma(ice, grass and desert) each different side of the map, and the objective is “Raid the base and get the gem” , so the two tribes could be “Red One” and “Blue One” for an example…so there are already blue and red gem…
    But this thing requires organization to be implemented by the own players…

    *The rules could be “Red ones and Blue ones are free to do: PK, PK- steal, Raid… only to Blue ones, as blue ones to Red ones.”
    So with this, people will enter blue and red knowing rules.

    *What if a Blue traitor enter Red and raid it?
    1-First of all, there’s no elder on this war tribes, only leader, and the leader must say global any member it joined.
    2-Inside towers, walls and doors will be constructed by 1 alt only to both sides, and this alt should never be used online until the battle ends with a winner and start over, so with this, even if a blue member betray and raid his old tribe, tower will shut him, and after that, will red trust a traitor?

    *How to be sure anyone will troll and open the inside walls ignoring rules?
    1- As I said, all will be constructed by 1 alt(with preference an alt with 5 stars open and 50 construct to all walls have the same HP)

    *What is allowed and not?
    1- Dragon scales are free to be used as well gold, cause both tribes could farm freely until they find theirselves.
    2- War is “Blue vs Red” , so don’t take your lost battle against one person, to your personal tribe to solve, or even to your strong or manly friends. Votes can be done inside tribe chat to kick this player or suspend for some hours/days from war.
    3- Outside players from war raiding the tribe walls should be warned(if the tower let xD ) that it’s a war castle and maybe recruited(why not?)
    4- To be an organized thing, all new member should know the rules and all people will follow the rules (even the leader)
    5- No sided tribes are allowed to help.
    6- Resources could be dropped inside the bases, but it’s not recommended, because it’s free to anyone to take (in war times all resources are needed xD )

    It seems impossible, but there’s a good way to do a war like this on server…

    in reply to: Monthly Reset Server, its time. #14507
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    I see no bad point to do a “PvP Server” as a new one, and let all the other ones as the way they are.
    But the only point that will remain is: Why do this?
    We currently are having pve updates clearly because, pvp is destined to don’t have more updates…
    Basically is crit+glowing+dmg+dodge+last spells(caraway is an additional)…..so there’s nothing new about it..
    In my opinion it’s fine to open a server to this, but it’s almost destined to be a dead server…
    With alot of PvE like underworld, it’s almost getting empty on some hours on server…
    I think people are waiting for the new map, and more dungeons with new NPC’s at desert and ice, rather than just a (not)newbie boss only with the same drops…

    I say:
    +1 to the PVP server to who like it
    +1 to PvE and PvP updates
    +1 to new maps, dungeons
    +1 to CHAOS story to be update(map, dungeon, more different Chaos Clan Npcs, Chaos Itens, Equipments, Spells to Chaos and Spell to players from chaos….)
    +1 to New itens, equips, more crafts, structures and mechanics

    I’m not saying DEV’s need to do it now, I’m just supporting this ideias, cause I know that programming and correct some bugs takes time, and we are waiting for great news :3

    in reply to: Increasing Stats #14417
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    Karnaa, I think 5% it’s already fine currently, so more than that could be too overrated with 200 levels.

    Traficante let’s think about this is also an mmorpg, so mmorpg’s are supposed to be infinite, not locking levels and stucking people at some level, but to have an infinite gameplay, like underworld.
    This is not a console game that you play 100-200 hours and finish it, it’s supposed to take years of gameplay. If I know BR server only have 1 year of duration as it seems, so you’re telling me to do the easiest thing of the game, to ascend…
    Man, ascended person only become stronger every hour it plays…What is nice is to put 10 blue stars, and feel your 1 million myst taken only to release the stars, fade out with your reincarnation, and do it whatever you want futurely, this is nice.
    Did you at least read the topic?

    in reply to: Change Friends #14401
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    Friend or not, PM is send to any person.
    As ‘CptHubris’ said, it’s more applicable to track trolls and power abusers by knowing when they are online and they are offline, than just PM you.
    DEV’s created “/block” command for this purpose, to block people to PM you.
    It’s true “/friend” tells anyone that you’re online, but how about “/who” too?

    I think this “/friend” tool works very well this way to avoid player killers, raiders and trolls by the way it is currently.

    in reply to: Combat Rework Potential #14124
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    +1

    In addition, could be interesting to these bonus be based on weapon level.
    For an example:
    -Sword Increases attack speed:
    -> Lv. 20 = 0.2x
    -> Lv. 40 = 0.4x
    -> Lv. 60 = 0.6x
    -> Lv. 80 = 0.8x
    -> Lv. 100 = 1.1x

    So with this we could take off the vision that “Weapon level only gives damage and (fake)hit rate”.
    So bonuses according to the weapon level.

    in reply to: Fix Wellington #13984
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    Casual players can play forever…
    Hunted players can play forever…
    But you are only looking the “newbie” word and wanting the game to be full PVP.

    Man, if you knew the Brazil, you’ll knew that there’s no need to be hunted to be killed, what we call ‘power abuse’ , or don’t you know about that?
    No, I’m not an hunted person, I was used to be the server merchant, and merchant we don’t kill, and I was almost killed because ‘the person just wanted, without a reason’.
    You must understand that everyone is a veteran until comes a tribe to raid that person, after that, you can be the top 1 in everything, that you’ll be the newbie who is successfuly raided.
    There’s no safe base or house that hold on a full tribe raid.
    Reasons that this a way bad idea:
    -There are maps up and left of wellintgon.
    -It’s a map against power abuse
    -There’s already many costs to live in there, BR is almost empty because of that

    Now you answer me, do you even live in wellintgon? Or you are just mad because your prey run there?

    in reply to: Fix Wellington #13981
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    I think you didn’t understand it Magister, read this:

    Introducing Wellington and Gem Experience

    It says:
    “Mystera’s first safe town is finally here for testing. This new town is for casual players, or new players who want a safe place to learn the game until they transition to Galebrook. It also functions as a refuge for people who are being hunted. It’s not an ideal place for high level players though as there are some different mechanics which I’ll explain below.”

    It means DEV says it’s a place for newbie and hunted people, and it’s not recommended for high level.
    When you set a level cap for maps, you also lose this access to map. Newbie village is 2 not acessed map as well in the game, so if it wasn’t by underworld, we could say that there’s not too much maps in the game to do something…
    This is a sanbox PVP/PVE , so there’s two options to be…
    With your ideia what will be next? Wolf cave to cap at 20 reincarnation, to people move to snowtop? haha
    You really are with lack of killing people….

    in reply to: Fix Wellington #13960
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    That’s what I don’t understand.
    TheMagister comes from Europe server, who has a top Violent with 126 kills, to put problems in a green area. Or you belongs to some pvp or dominant tribe, and don’t want to anyone to run to a safe place, or you don’t like to people to kill you and run to a green area.
    The point is, gale is already a “do whatever player rules want” and wellington is already the only peaceful part, and even in wellington we need DEV to put some order.
    Wellington already have:
    -High myst cost to do almost everything on land
    -20% exp reduction over the total amount of your exp
    -Don’t spam chaos
    -Don’t have specific lands like grass, desert and snow, with specific rocks to spawn
    -Don’t have a underground to spawn a construct area and gold rocks

    So, giving this “fix ideia” will only make wellington to dissapear. So I think it’s a bad ideia.
    To want to tribe doors don’t exist and only owners repair their structures, you clearly hold a grudge against someone who run from you, and clearly don’t live in Wellington.

    in reply to: Fix Wellington #13950
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    Well here we have a post of someone who don’t live at wellington as it seems.

    1) Why? No strange will lose myst to repair your structure or another one besides his own…
    If you want this, it’s because maybe you want to things to decay and friends don’t reapair it, don’t ya?

    2)Structures that closes your house or any path, it’s just call any DEV, and they delete it, and sometimes, even ban the player who did it, so there’s no need.

    3) Ohh okay…Do you even live in wellington? C’mon, what is bothering you so much? We already have a high myst cost, and a hard live by players…BR wellington are in ruins, because the cost is too high, and the patience to have weak alts to get myst is rare…so the buildings are decaying..So what is bothering you? Are you not killing or raiding someone?

    *actually is amazing how someone with a so violent server, try to put some hard on pve players…maybe you’re a good tribe? haha’ or a “good” tribe

Viewing 15 posts - 31 through 45 (of 60 total)