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knitting is low level stuff so it’s not great for upgrading high tier gear…
Kailyn is so spot on, if this game is truly designed to be a sandbox and someone is allowed to make decisions such as raiding or player killing there should be fair opportunity to return those actions as a response.
Right now the game is favoring trolls significantly more than honest and hard working players causing many people to quit and there is absolutely nothing that anyone can do about it with the current non-pvp zone’s and infamy system
This is also happening with certain skins.
Thanks for the update Kay, hopefully those changes are effective enough to deter mid level characters from raiding properly defended bases. Any chance he would provide the details of the changes?
I agree and as much as I’d love the dev to go full time with this as well I’m just asking for the transparency he promised in previous messages to us. I at least want to know what’s planned, estimates on releases and the general road map of development until he can spend more time on the game or recruit more help to get things put out more frequently.
Thank you both for your answers! So if the character screen is showing 500% Exp bonus, 100% Daily bonus and I have a +5 skill item equipped would I then have 625% experience gain in that particular skill? (And then also in regular level experience as a result) or is the daily bonus already included in the experience bonus statistic?
Also, if I’m understanding correctly, if I have 2 A5 rings then that’s giving 50%x2 increase to any skill experience, so 100% and if I were to compare that to let’s say 2 warrior signets (gives +3 club so 5% x 3 = 15% x 2 = 30% total) the A5 rings would be more beneficial to wear for club experience gain purposes, correct?
I’d like to see a search feature, google works okay for searching but it would be nice to search right on here. Would also be nice to see some forums specific to certain topics, I.E. cooking, construction, traits, etc.
I feel like the healing items should just scale with your HP, or introduce an item as you’re describing that does scale requiring more materials.
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