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I believe SSD and STP chest have same drop tables aswell so all chest have roughly the same low chance of rolling a specific item
The chances are unknown, but since they only come from UW chests, it’s probably statistically low. Consider strange devices, blunt daggers, or even books found in chests, they can be quite rare if chest are the only source of them coming into the game
There’s literally nothing wrong with alternate accounts, just make a new one and slap a random email in if you don’t care about account recovery later.
Hides* damn autocorrect
Cows spawn randomly through out GaleBrook and Wellington. If you’re hunting Hidesign though, I suggest going to Snow Top Peaks map or Wolf Cave map, polar bears constant spawn and drop hides 1-3 at a time
I think you should reconsider Wellington, you most likely built your house wrong, which in turn allowed the decay mechanics to attack it more. I went of this is detail on Weitblicks post about Rates of Decay on Maps
I think you may be missing some information here.
Wellington, UnderGround, and GaleBrook have IDENTICAL DECAY RATES Deep Caves and Underworld have slightly different rules and rates but I won’t go into them since it’s not important for all intensive purposes.
Somethings that are to consider though, if a wall/structure does not have two adjoined structures, it decays 3x as fast, and is more likely to be targeted by “decay ticks” which are meant to randomly attack structures, but in this case it’s getting targeted for only being a stand alone wall or only having 1 adjoined wall/structure, and I’m not sure but I believe such walls take double “decay ticks” damage.
Take for example.
#xxx#
X###x
X###x
X###x
#xxx#Where x = wall and # = open space.
Since the corners are empty, the nearby walls can decay out in less then 24 hours, easily due to these mechanics.
Xxxxx
X###x
X###x
X###x
XxxxxIn this example the corners are filled and meet the two adjoined structures requirements to slow decaying, such structure won’t crack for 4 days, won’t break for at least 5.
Enjoy!
No, unless it’s a bug, you can’t spawn inside walls/doors no matter what, it’s considered and invalid spawn location when looking for available grass/dirt
And floors under walls aren’t needed to slow down decay
The main concern is dirt INSIDE walls, not under them
Hey Kuroshin,
I think might be leaving out some key info here, but here’s what a know about Wellington mechanics.As far as I know, you can’t break others walls in wellinton unless you have a connected wall you placed before them, and only walls that are touching that wall can be broken. There shouldn’t be any other wall breaking techniques/bugs that exist, he’s mostly likely bluffing but maybe check you walls with a lend to make sure you built them all.
Another thing to consider is do you have dirt or grass inside your walls? If a player waits 1 minute on floors/shallow water, and logouts, they will respawn on the nearest grass/dirt, effectively making it possible to teleport over walls. Make sure you only have floors inside walls in wellinton.
Other then that I’d says he’s bluffing mate, happens alot.
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