PolarStar

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Viewing 15 posts - 1 through 15 (of 72 total)
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  • in reply to: Repair Skill #12526
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    If you want repair exp don’t use flint. You get less exp when repairing Multiple walls.

    in reply to: Suggestion for the "/ignore" command #12527
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    Sounds really abusable. I feel like alot of people forget this is a Sandbox pvp game. Death is expected to be a thing

    in reply to: Smithing upgrade costs. #12424
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    It’s free to enchant it states it is 10 gold to RENAME an item of you are not supporter

    in reply to: What happened to decay rates? #12298
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    Sometimes if you don’t repair a structure to 100% it will decay rapidly as if it was not actually repaired (All of it) even if you left one wall chunk at 98% it will consider itself not repaired and cause a weird rapid decay bug, which is why you MUST make sure it is 100% everywhere when you do your repair day runs

    (Tested and confirmed reason)

    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    Me and Edgy covered All of a B133 floor with floor tile and an item. monsters will still spawn in those tiles but it will force spawn all rocks gems etc to that 20% area. It’s how we did UW mining rows

    However you eventually encounter an issue with your 20% being covered in 50% more holes to fall in 50% more mercy statues and eventually recall tiles to which you cannot break. Causing the floor to become useless because of Static itemspawn Limit

    We had to change floors every 2-3 hours and retile the next floor with tile/items etc

    in reply to: Did anyone know the cordinate stairs on the underworld? #12263
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    As I have replied this multiple times on various posts about this.

    The Underworld floors reset separately not entirely every week.

    If floor 150 is opened Tuesday and floor 151 is opened Wednesday
    It means 150 resets next Tuesday and 151 will be Wednesday

    Opening 1-150 on Tuesday and 150-200 on Wednesday does not mean 1-200 resets all at once on Sunday which is everyone’s stupid theory.
    I wish more people understood this.

    in reply to: Trouble digging in UW #11999
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    You can also dig holes if there is Wall directly below you

    Because the holes randomly drop you anywhere not directly where the hole was made. And I have tested this confirmation by roping up near walls and digging where the wall is

    in reply to: Trouble digging in UW #11998
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    Okay first of all Bloodshot is WRONG About this digging mechanic

    You CAN DIG PAST 100 with iron shovel equal to your digging level ÷ 2

    So 50 digging allows you to dig to B125. 60 digging would allow B130 etc upto B150 at 100 digging.

    If your going to awnser a question bloodshot at least know your game mechanics smfh

    in reply to: How to know when UW resets? #11824
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    Also for the player being on the floor myth. Of a player stays logged in on a floor it will NOT reset if it’s that day However. The second the floor has No players on it.because they have logged off or left that floor it will reset almost instantly

    in reply to: How to know when UW resets? #11823
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    UW floors individually fully reset 7 days after that floor specifically had been opened.

    So example of you opened b150 on Monday and b151 on Tuesday

    150 will reset next Monday
    151 will reset next tuesday

    however if a floor has no activity for about a day (no players on the floor at all) it will Soft reset. Which means all Entities and Static objects will despawn but the floor layout will remain the same

    And I’m pretty sure it does this to prevent the game from eating up tons of memory resource which would cause Lag issues.

    in reply to: Not Sure If This Is A "Bug" Per Se #11325
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    screenshot of Said stairtrap that is supposing invisible
    https://ibb.co/c2WNt9

    This is plain sight on the 250 road

    whoever is forum mod deleted my last one I triedd to upload

    in reply to: Not Sure If This Is A "Bug" Per Se #11318
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    My stairs trap is very visible. It’s not being covered by any towers or fake floor. Your blind if you can’t see MY GREEN staircase sitting at 38, 248. Stop going down random stairs and crying about it

    in reply to: Antibot sistem #11010
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    Myst farming bots already exist. You guys are late to the party. Rofl

    in reply to: How to punish killers #11008
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    @ash Tower damage is nothing now compared to what it was before when towers could do 120+ damage

    Stop crying

    in reply to: /time command #11007
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    Use Discord make a group with your friends there is no need for ingame time/clock

    -1

Viewing 15 posts - 1 through 15 (of 72 total)