Paisley

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Viewing 15 posts - 1 through 15 (of 332 total)
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  • in reply to: Mobile fun (totally…not) #17508
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    The keyboard issue was fixed in the 9/1 update, 8/31 had issues. The update was to try to fix the lag/black screen issues, hopefully it improves

    in reply to: Chat is broken #17506
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    There was a second update to correct this, it’s in the playstore now, dated 9/1

    in reply to: Cant Login No chat bar #17504
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    I know you did get yours fixed but for anyone else that ran into this there was an update dated 9/1 to fix it, it’s in the playstore now

    in reply to: Logging off to Re-spawn Inside Walls #17233
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    i do like the suggestion of being able to remove roads within houses, but i’m not sure how plausible that is game-mechanics wise, but its a useful idea for recovering from a raid.

    when you log out on floor tiles it takes you to the nearest nature tile. most people see this in action when they first start and build a house, then log in later and they’re outside their house (until they build a bed). when there are nature tiles inside your walls the reverse works too. the “fix” for this is to use floor tiles everywhere within your base (and under your walls is advisable too, in case a wall decays), which is covered in the building section of the guide on this site.

    in reply to: Where to find land in TX? #17231
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    There’s land east of 250,250, including north of 250,250 between the Fallen Angels (FA) base and the snow line. there’s still land east of the FA base, as well as southeast of the FA base. there’s is also definitely land south of the wood base (which is going to be rebuilt this weekend most likely) i havent ranged out too far lately but unless you’re trying to square off a 100×100 there’s lots of room yet.

    in reply to: Requesting Dev’s Judgment #16219
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    If he’s being toxic to the entire server, then people should use /report until he’s muted, and /ignore to disregard him. If he’s switching accounts but its fairly clear it still him then take screen shots and submit a contact form to dev, making it clear that its the same person, same theme, etc.. He wont be the first person or the last person to be muted in the game (or possibly even banned), and while its frustrating when people take it to this kind of level, its a slippery slope to think we need more restrictions on what anyone can say in the game. Yes, what he’s said is awful, and yes, that should definitely be reported so action an be taken, but summarizing these things here also just spreads his influence beyond your server and leads to more trolling.

    in reply to: 4x Myst cost in wellington?! #15795
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    Not every change is announced, it is not that hard to get myst tho, and gale is free so theres still options.

    in reply to: 0 Skill Gain in overall Character #15591
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    If you haven’t yet, go to upgrades in the character menu and upgrade your skill mastery

    in reply to: FINALY NEW SERVER SEA2 #15582
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    I personally don’t see the point of starting a new server when some of them are a bit short on people right now and have lots of space to grow yet. I don’t really think that location has much impact on whether or not there’s lag

    in reply to: Regarding the second Sernity update #15467
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    On the topic of voting, could consider only taking votes from players that are 60+ or have blue stars AND who have been active within say, 48 hours of the vote going live. It could still be gotten around but itd be tedious and many wouldn’t bother just to wreck a comminity vote.

    in reply to: HELP I looses 8k of gold droping over stuff #15414
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    If you drop an item on top of a large stack of items that item will disappear, not the item in the stack. That’s been how it worked for some time now, its best to avoid having a pile that’s so large it will start crushing items.

    in reply to: cathing animals #15413
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    that would be nice, some easier way to get a ‘starter’ animal going in a farm than waiting for one to spawn. They will flee before dogs, which helps a little bit but its still kind of random

    in reply to: Infamy in welington #15411
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    locks are set to tribes, is it possible that the lock belonged to a tribemate?

    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    I disagree with having a non-pvp server for most of the reasons above (well said Aurum :D). Also, I think some people have the idea that if we made a non-pvp server then we’d get rid of the non-pvp areas in the existing game and go back to full-pvp maps everywhere, and that displaces the people who actually do thrive in wellington (its rare, but there’s a few).

    If people want non-pvp they can live in wellington, train in wolf cave, and sneak into galebrook to get to the underworld where while there IS pvp down there its fairly empty in general. We don’t need a whole server for this.

    in reply to: Towers #15330
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    +1, would save map space too, right now we have an entire layer walled off to elders+ that I would possibly had never built if not for threats of someone turning them off 🙂 not that i’d tear it down now, though.

Viewing 15 posts - 1 through 15 (of 332 total)