Home › Forums › Mystera Discussion › THE Traits Suggestion Thread
-
AuthorPosts
-
August 11, 2018 at 10:03 pm #11345
Finesse – Durability of equipped armor and weapons (including other things like hoe and shovel) decreases at a slower rate (5%? 10%?)
August 11, 2018 at 10:19 pm #11347Lucky – Better chest yeilds, higher mob drops, and more likely to get gold from rocks.
August 11, 2018 at 10:19 pm #11348Nimble – Decrease chance of goblin theft or maybe a save roll for traps and holes
Resistant – decrease fire/magic damage
Prolific – decrease plant death, increase yield, higher odds of fert eggs
August 12, 2018 at 7:48 am #11354Eidetic- Small Chance to instantly relearn a skill when it is forgotten.
August 12, 2018 at 11:55 am #11366+1 For Finesse.
August 12, 2018 at 6:51 pm #11388Landscaper – increased chance break tiles and increased building health.
August 20, 2018 at 2:06 am #11567SpellCaster: Less chance to lose spell when used.
Magician: +15% spell resistence
Warrior: +5% melee resistence (to dagger don’t be useless in pvp) & +3% ranged resistence
Swimmer: Can swim in deep waters
Freezer: -20% slow debuff
HawkEye: +3 camera range in screen to increase view area – like decrease zoom
Runner: +50 on speed limit (1800 is the limit now)
Raider: 3% chance to find a weak spot in the wall and crit over it when hitting walls
Master of Weapons: level required to equip any item -5
Vigorous: Double HP regen effect
Begone: Now 30 seconds to really log out
Gold Digger: 0.5% more chance to mine gold and 1% more chance to mine silver
Fit legs: Halves the burneded debuff speed
Traiter: increases by 20% all dust earned
Armored: you can change armor in combat (but also lose an attack delay as consumables do)
Newbie: You can get back to your homeland – newbie village (also block plaayers from use Shop, nerf place to old player to 50% exp gained and half resources – it protects the inflation of old players over the place of new players, as well don’t block a usage of a map)
Fixer: +2% repair over walls (as well 4% on items)
Metabolism: increases by 20% any consumable time effect ( for aloe increase 1 healing tick – +60 HP instead of +50)
Ruler: 5% discount in upgrades
Deathly: Your criticals do 2.3x more damage instead of 2x
ArmorBreak: +2% penetration to mace, +4% penetration to hammer, +6% penetration to sword, +8% penetration to spear, +10% penetration to dagger
Reload: -150ms on bow attack speed
August 20, 2018 at 3:00 am #11570Rerolling is gonna be a pain in the booty now haha
-
AuthorPosts
The topic ‘THE Traits Suggestion Thread’ is closed to new replies.