Dankbud

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Viewing 15 posts - 1 through 15 (of 21 total)
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  • in reply to: Suggestion : Spear Penetration #18112
    Dankbud

    Lvl 49 USEast2
    Wolf
    Posts: 23

    +1 for piercing through mobs. -1 for through walls.

    in reply to: New /take command #18110
    Dankbud

    Lvl 49 USEast2
    Wolf
    Posts: 23

    agreed. at a minimum, recruits should not be able to /take from tribe towers that they themselves did not build.

    in reply to: Beds #17772
    Dankbud

    Lvl 49 USEast2
    Wolf
    Posts: 23

    +1 horizontal beds would be great.

    in reply to: More quests #17615
    Dankbud

    Lvl 49 USEast2
    Wolf
    Posts: 23

    +1. would be neat to have quests to improve your character like that.
    have 3 quests at any given time, when you complete one its replaced with another.
    maybe even have /reroll # to reroll any of those quests.

    things like:
    “mine X rocks”, “chop X trees”, “smith an enchantment”,
    “reach underworld floor X or below”,
    “place X roads”, “reach level X in a skill”
    etc.

    in reply to: Us West Mobile chat issues #17138
    Dankbud

    Lvl 49 USEast2
    Wolf
    Posts: 23

    at least one person on my server has been crashing from this too.

    though personally it just lags me, opening chat on both pc and mobile will freeze the game for like 5 seconds.

    in reply to: NPC'S and HELMETS! #17050
    Dankbud

    Lvl 49 USEast2
    Wolf
    Posts: 23

    Gyatso makes a lot of good points.
    Helmets would be a nice addition but would cause imbalance if they could have runes/enchants.

    They would either need to not have those or runes would have to be nerfed to compensate for the extra equipment slot

    in reply to: Here’s a thought! /tribe who #17048
    Dankbud

    Lvl 49 USEast2
    Wolf
    Posts: 23

    +1 would be a useful command and simple to implement.

    in reply to: Suggestions (Destruction, Hammers & Random) #16693
    Dankbud

    Lvl 49 USEast2
    Wolf
    Posts: 23

    +1 to all but no flayers from fishing xd. that would suck for noobs or just anyone who isnt capable of killing flayers.

    in reply to: Skill slot QOL suggestion #15101
    Dankbud

    Lvl 49 USEast2
    Wolf
    Posts: 23

    +1

    in reply to: Fishing Upgrade #14947
    Dankbud

    Lvl 49 USEast2
    Wolf
    Posts: 23

    +1

    in reply to: Several menus for better info #14801
    Dankbud

    Lvl 49 USEast2
    Wolf
    Posts: 23

    +1

    in reply to: Underworld mini-boss #14550
    Dankbud

    Lvl 49 USEast2
    Wolf
    Posts: 23

    +1

    in reply to: How to remove road tiles from my base? #14466
    Dankbud

    Lvl 49 USEast2
    Wolf
    Posts: 23

    get some alts or friends with high digging to help you dig them out. decaying would take way too long.
    alternatively, abandon that base and make a new one.

    there are plenty of ways to defend yourself, but if you’ve made too many enemies in high places you might just be screwed, any base can be raided and roaded no matter how secure it is.
    but with that said, putting as many towers as you can and loading them with a lot of arrows is a good start for a good base defense.
    and you can use gold+dragon scales to increase the hp of your walls/doors

    the layout of your base can also have a big impact on security, as people may not want to put in the effort to raid several layers of double walls.

    there are also spike traps and mud traps you can place to damage/slow raiders that get inside

    and you can use gold padded locks to secure your items if someone does manage to get inside
    using alts and leaving them in non-pvp zones is also a common method of securely storing your valuables.

    in reply to: Gold protected locks #14465
    Dankbud

    Lvl 49 USEast2
    Wolf
    Posts: 23

    you just loot it every day until the gold is gone

    in reply to: Movement Speed on Death #14423
    Dankbud

    Lvl 49 USEast2
    Wolf
    Posts: 23

    Your movement speed is increased by exploration, humming runes, the ‘fast’ trait, or certain ground tiles.
    Your movement speed is decreased by the weight of the items you are carrying, your armor while in combat, and certain ground tiles.

    Heavy armor -100 (in combat)
    Medium armor -50 (in combat)

    Exploration +3 (per level)
    Humming +8 (per rune)

    Road Tile +150
    Gravel Road +100
    Floor Tiles +50
    Nature Tile +0
    Shallow Water -200

Viewing 15 posts - 1 through 15 (of 21 total)