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+1 for piercing through mobs. -1 for through walls.
agreed. at a minimum, recruits should not be able to /take from tribe towers that they themselves did not build.
+1 horizontal beds would be great.
+1. would be neat to have quests to improve your character like that.
have 3 quests at any given time, when you complete one its replaced with another.
maybe even have /reroll # to reroll any of those quests.things like:
“mine X rocks”, “chop X trees”, “smith an enchantment”,
“reach underworld floor X or below”,
“place X roads”, “reach level X in a skill”
etc.at least one person on my server has been crashing from this too.
though personally it just lags me, opening chat on both pc and mobile will freeze the game for like 5 seconds.
Gyatso makes a lot of good points.
Helmets would be a nice addition but would cause imbalance if they could have runes/enchants.They would either need to not have those or runes would have to be nerfed to compensate for the extra equipment slot
+1 would be a useful command and simple to implement.
+1 to all but no flayers from fishing xd. that would suck for noobs or just anyone who isnt capable of killing flayers.
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get some alts or friends with high digging to help you dig them out. decaying would take way too long.
alternatively, abandon that base and make a new one.there are plenty of ways to defend yourself, but if you’ve made too many enemies in high places you might just be screwed, any base can be raided and roaded no matter how secure it is.
but with that said, putting as many towers as you can and loading them with a lot of arrows is a good start for a good base defense.
and you can use gold+dragon scales to increase the hp of your walls/doorsthe layout of your base can also have a big impact on security, as people may not want to put in the effort to raid several layers of double walls.
there are also spike traps and mud traps you can place to damage/slow raiders that get inside
and you can use gold padded locks to secure your items if someone does manage to get inside
using alts and leaving them in non-pvp zones is also a common method of securely storing your valuables.you just loot it every day until the gold is gone
Your movement speed is increased by exploration, humming runes, the ‘fast’ trait, or certain ground tiles.
Your movement speed is decreased by the weight of the items you are carrying, your armor while in combat, and certain ground tiles.Heavy armor -100 (in combat)
Medium armor -50 (in combat)Exploration +3 (per level)
Humming +8 (per rune)Road Tile +150
Gravel Road +100
Floor Tiles +50
Nature Tile +0
Shallow Water -200 -
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