BloodShot

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 72 total)
  • Author
    Posts
  • in reply to: Elemental Magic #12624
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    +1
    ice: slows enemies with a smaller version of frost bite’s effects + base projectile damage

    fire: works like poison but maybe more dmg for a less duration + base projectile damage

    wind: mini dash effect that dashed you 1sqm toward your target + base projectile damage

    Earth(nature): poisons target + base projectile damage

    effects from fire and poison can stack (if that’s not game breakingly op)

    in reply to: Infamy Icon + Justice Icon #12622
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    -1 i dislike the buff people get off killing infamous players. That could be abused by killing alts and even if it wasn’t, infamy gives enough of a debuff to not condone giving infamy killers a buff. I do believe running should not remove infamy at all and only performing actions will, that way people can’t lose infamy by just running and will at least have to swing there weapon at the same time to remove.

    in reply to: Market Square Additions #12620
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    +1 i know holiday themes have been requested in the past and although i don’t think this should be on the priority list either, i do feel like this would be a very inviting mechanic for new and old players alike.

    in reply to: **Amazing Idea !!! Tribe Diplomacy** #12619
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    +2

    in reply to: Texas lag #12618
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    I’ve been hearing the entire server complaining about this issue for over a month now. I’m surprised I’m the first to address it in the forums. I honestly don’t know what the issue is but many people who I’ve tried to get into the game irl get demoralized almost instantly when creating a new account due to teleporting everywhere, dying to what appears to be nothing, having issues organizing their inventory / house, not being able to take advantage of 90% of the game because all the lag will allow you to do is train on dummies (if you’r lucky enough not to break a weapon while u freeze)

    in reply to: Slot Machine Suggestion #12617
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    i had a spin off of this idea, i wanted slot machines along with a few other gambling buildables that players could build in their shops / bases turning them into casinos. Give the builder the option to set the odds of winning on each game and rewards which would let others who hit action on it know what the % of winning:losing is along with what their reward for winning would be. This would allow different types of casinos at different odds to give each base their own individuality to avoid the server all going to one casino that the dev might build somewhere himself.

    in reply to: Title Mechanic #12616
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    It could be interesting, but not something i feel should be on the list of priorities.

    in reply to: Color change interface #12615
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    so much yes +1

    in reply to: Iam out. Thx to gool/anonym the botting king #12614
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    Botters are on every game. Every time an anti bot detection system is introduced the bots just get more sophisticated, so i don’t think the dev should waste his time with botters. Botting is legal and everyone is allowed to do it. I’m not a fan of botting due to the fun it would take out of the game for me personally but i don’t think the dev, or botters should be crucified over something everyone has the capability of doing.

    in reply to: Item loss on server reset. #12512
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    there is a warning that lets us know that a server save is coming, why are u even running UW @ that time? and say u are why would u have valuable items on the floor? not trying to be rude but this seems like your oversight, not the devs

    in reply to: Texas lag #12510
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    i lag 90% of the time, hard to pinpoint

    in reply to: Remove Wellington. #12499
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    on a side not reading what mallard wrote (not sure if i understood correctly) but having players and there structures be untouchable by thers until pvp is turned on for the first time. before allwing pvp to be turned on it give u a prompt warning you to type /agree to agree to join in on the world of pvp permanently. Only those who have never turned on pvp should have access to wellington.

    ps give a reminder in the prompt to pick up any items possibly left in wellington before doing so and that this would remove access to wellington.

    in reply to: Remove Wellington. #12498
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    +999999999 YES!! no comment, just 100% yes to all of this

    in reply to: Market Square house suggestion #12497
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    this should be for all personal doors as well imo, i have a list of ideas i was waiting to finish typing to post and this was one of them

    in reply to: Suggestion for the "/ignore" command #12496
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    this is a community matter which should be handled by the server imo

Viewing 15 posts - 16 through 30 (of 72 total)