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The Dev mentioned they’re still looking into some updates for Wellington. Just a matter of time.
Underworld, can’t recall how deep. 20+ or 40+ ?
+1
There should be an end tournament and prize. Like a PvP match where the victor receives diamonds or something worthwhile.
I’m finding more and more players are training, chilling, farming, killing, and raiding in Galebrook. Then going back to their bases in Wellington.
There is too much cross contamination.Also an idea for the use of Non-PvP alts I mentioned earlier, is making it IP Address dependant. Still some flaws with that but only other solution I see is to segregate PvP and Non-PvP into seperate servers.
Well said Kailyn. It’s not a true sandbox if players can do such.
I think the simplest solution here is some form of Mallard & Archangel’s input. It’s quite brilliant actually.
One workaround to that however is using an alt to build in Wellington, and never turning PvP on that alt. Ergo one can use his main to raid and store items safely in his alts Welly base.
Mallards idea of any items on a person who had PvP on cannot pass into Welly might work, not sure how that would work coding wise. Sounds horrendous lol.
Any other ideas to combat using non PvP alts?
+1
Noticed this more often after a recent update. Relogging seems to resolve it, not game breaking but just a bit annoying.
++1
Mallard & Archangel’s idea.
Remove Wellington.
Build & Expand MarketSquare housing with lower cost shacks that infamous players can rent and store valuables. Limit housing to 1 per person if it’s not already implemented.
At the end of the day players can still store their valuables on an alt, which I think shouldn’t be allowed due to conflicting mechanics. What’s the point in building a well secured base if I can throw my valuables on a level 5 alt.
I heard when you use to logout your character would stay in-game. If that was the case what was the reason for that removal? Sounds like it’d be better if all characters stayed in-game. Once killed they don’t spawn back unless you login, and click Respawn upon viewing the reason for death.
Perhaps.
Many players agree with myself; It reduces new players and player retention. Players killed repeatedly go to Wellington, leave to another server, or quit the game altogether. I’d argue the latter.
Also makes MS somewhat redundant as taking your gold to shop there is not something anyone wants to do.
+1
I think the idea that they multiply would make this new area a lot of fun. Extremely difficult, but fun nonetheless.
+1
At level 100 Smelting. How much steel is yielded per gold?
Infamy also doesn’t deter these players as they can repeatedly kill themselves to reduce/remove infamy.
Plus them having a shop at MS, any one(including newbs) who walk by will get murdered.
Some sort of resolution is needed.
+1
+1
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