Ayds

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Viewing 15 posts - 1 through 15 (of 16 total)
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  • in reply to: Wellington becoming overrun with troll gates #13258
    Ayds

    Lvl 100 USEast
    Wolf
    Posts: 19

    The Dev mentioned they’re still looking into some updates for Wellington. Just a matter of time.

    in reply to: Scorpions? #13038
    Ayds

    Lvl 100 USEast
    Wolf
    Posts: 19

    Underworld, can’t recall how deep. 20+ or 40+ ?

    in reply to: Seasonal Server #13037
    Ayds

    Lvl 100 USEast
    Wolf
    Posts: 19

    +1

    There should be an end tournament and prize. Like a PvP match where the victor receives diamonds or something worthwhile.

    in reply to: Remove Wellington. #12862
    Ayds

    Lvl 100 USEast
    Wolf
    Posts: 19

    I’m finding more and more players are training, chilling, farming, killing, and raiding in Galebrook. Then going back to their bases in Wellington.
    There is too much cross contamination.

    Also an idea for the use of Non-PvP alts I mentioned earlier, is making it IP Address dependant. Still some flaws with that but only other solution I see is to segregate PvP and Non-PvP into seperate servers.

    in reply to: Remove Wellington. #12841
    Ayds

    Lvl 100 USEast
    Wolf
    Posts: 19

    Well said Kailyn. It’s not a true sandbox if players can do such.

    I think the simplest solution here is some form of Mallard & Archangel’s input. It’s quite brilliant actually.

    One workaround to that however is using an alt to build in Wellington, and never turning PvP on that alt. Ergo one can use his main to raid and store items safely in his alts Welly base.

    Mallards idea of any items on a person who had PvP on cannot pass into Welly might work, not sure how that would work coding wise. Sounds horrendous lol.

    Any other ideas to combat using non PvP alts?

    in reply to: Transparency or overlay bug #12779
    Ayds

    Lvl 100 USEast
    Wolf
    Posts: 19

    +1

    Noticed this more often after a recent update. Relogging seems to resolve it, not game breaking but just a bit annoying.

    in reply to: Remove Wellington. #12760
    Ayds

    Lvl 100 USEast
    Wolf
    Posts: 19

    ++1

    Mallard & Archangel’s idea.

    in reply to: Remove Wellington. #12748
    Ayds

    Lvl 100 USEast
    Wolf
    Posts: 19

    Remove Wellington.

    Build & Expand MarketSquare housing with lower cost shacks that infamous players can rent and store valuables. Limit housing to 1 per person if it’s not already implemented.

    At the end of the day players can still store their valuables on an alt, which I think shouldn’t be allowed due to conflicting mechanics. What’s the point in building a well secured base if I can throw my valuables on a level 5 alt.

    I heard when you use to logout your character would stay in-game. If that was the case what was the reason for that removal? Sounds like it’d be better if all characters stayed in-game. Once killed they don’t spawn back unless you login, and click Respawn upon viewing the reason for death.

    in reply to: Admin Towers #12746
    Ayds

    Lvl 100 USEast
    Wolf
    Posts: 19

    Perhaps.

    Many players agree with myself; It reduces new players and player retention. Players killed repeatedly go to Wellington, leave to another server, or quit the game altogether. I’d argue the latter.

    Also makes MS somewhat redundant as taking your gold to shop there is not something anyone wants to do.

    in reply to: New Area: The Hive #12745
    Ayds

    Lvl 100 USEast
    Wolf
    Posts: 19

    +1

    I think the idea that they multiply would make this new area a lot of fun. Extremely difficult, but fun nonetheless.

    in reply to: Crafting buff, weapon tweaks, new hunting area. #12729
    Ayds

    Lvl 100 USEast
    Wolf
    Posts: 19

    +1

    in reply to: Steel #12728
    Ayds

    Lvl 100 USEast
    Wolf
    Posts: 19

    At level 100 Smelting. How much steel is yielded per gold?

    in reply to: Admin Towers #12709
    Ayds

    Lvl 100 USEast
    Wolf
    Posts: 19

    Infamy also doesn’t deter these players as they can repeatedly kill themselves to reduce/remove infamy.

    Plus them having a shop at MS, any one(including newbs) who walk by will get murdered.

    Some sort of resolution is needed.

    in reply to: Color change interface #12637
    Ayds

    Lvl 100 USEast
    Wolf
    Posts: 19

    +1

    in reply to: Market Square Additions #12636
    Ayds

    Lvl 100 USEast
    Wolf
    Posts: 19

    +1

Viewing 15 posts - 1 through 15 (of 16 total)