July 9, 2019 at 12:03 pm #16285lolwutxp
Lvl 52 USWest
In my opinion,i think that the current trading system is not the best.I think that what is should be,is an improved /trade.
How it should work is that you do /trade <playername> with anybody who is nearby.
Then,the player who you typed there name will get a notification saying You have gotten a trade from <playername>
Then the player who got the notification would do /trade <playername> accept/deny
What will happen is that they will be brought to a GUI where they can put items to offer and both players can see eachothers offers.
Once both players are happy with there offers,they will both hit an accept button,then the items will be traded between the two players.
Tell me what you think of my idea.July 9, 2019 at 4:33 pm #16327LLOOGGAANN
Lvl 113 USEast
I agree, it would remove the possibility of people stealing. Another thing I would add is when one player presses accept neither player can alter the trade items anymore, so that people cant quickly take their item back and then press accept and steal your item. Also keep the current /trade command just re name it /present or something. I use that command often outside of just trading.July 9, 2019 at 10:21 pm #16329TwinShot
Lvl 14 USEast
I think it would take more away from certain playstyles and would make the game less fun for people who enjoy scamming or stealing aspects of the game. If you want to do a safe trade tables are a thingJuly 11, 2019 at 6:43 am #16391WarriorJay
Lvl 7 USWest2
However, from experience from many other games, this method is easily scammable as well but it should make trading easierJuly 11, 2019 at 1:01 pm #16363Sleepyhead
Lvl 50 USEast2
All very true
Currently the means of trading are primitive and trade tables are limited. Say for example you wanted to buy a book. Without possession of that book you wouldn’t be able to set the price to complete the trade. A trading system is 1 more thing that would be a great QOL feature, but I don’t think that fits the trend of Mystera updates: content > gameplay
but hey, I never thought we’d be able to call 1 dog at a time and yet here we are
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