Suggestion: Remove trash items from UW bone piles

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    Nii

    Lvl 95 USEast
    Penguin
    Posts: 4

    Picking a bone pile only to get a hair potion or that legendary wooden sword on floor lvl 200 in UW can be rather anti-climatic. I suggest that the bone pile mechanic be altered to give this feature more meaning. The goal of this change is to alter it such that the contents of the bone pile scales with what floor you are on (how it currently works) such that you will not get trash if you are in high floors (new constraint).

    Each item should be given a value and the value of one stack of any given item can be calculated as base value * amount in stack. The bone pile should only exist in a given floor the value of its contents matches the floor level using some sort of formula. A example will be shown below.

    Suppose newbie Jim dies and drops four items:

    1 x dye potion
    103 x stone
    1 x gold dagger
    5 x aloe

    The base value of the above items are as follows.

    dye potion = 1
    stone = 0.5
    dagger = 100
    aloe = 3

    The resulting value of each item in Jim’s inventory that will be converted to bone piles will therefore be:

    1 x dye potion = 1
    103 x stone = 51.5
    1 x gold dagger = 100
    5 x aloe = 15

    The formula or algorithm to decide whether an item will appear in a given floor can be given as random chance if value of item <= floor level + 10 and >= max(floor level – 10, 0).

    Thus, at floor 10, only the dye potion will have a chance to appear since the potion with a value of 1 satisfies the condition of it being less than floor level + 10 (20) and more than floor level – 10 (0). However, this is not the case at level 20 as the condition is no longer satisfied.

    At minimum, if some variance of this change will not be implemented, consideration should be given to have a baseline of items that will not appear in bone piles. No one is going to the UW to pickup a wooden sword of a hair potion.

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