idea for infamy

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  • #6835
    Panda6

    Lvl 118 USTexas
    Penguin
    Posts: 4

    So, obv. there is alot of opinions about pvp and how it should be “punished” i think its safe to assume alot of people are not okay with the new infamy update (except new players).

    so with the new update pvp is just a waste of gold (altars) and time (exp block). instead why not make pvp more risky, lets say you reach a certain amount of infamy which makes you lose more loot. the more infamy the more loot you drop, which makes pvp more risky but it stays fun. sure this doesnt protect new players in a direct way, but this way you can kill trolls,griefers etc.

    And somehow indirectly protect new players because killing them makes you risk more gear, which you worked/payed so hard for.

    #6836


    Skeleton
    Posts: 181

    Doesn’t function in theory let alone practice.

    Taking the bare minimum of gear, having an ally to collect it, and of course just attacking those with no hope of victory all bypass it and aren’t affected by this.

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