So, obv. there is alot of opinions about pvp and how it should be “punished” i think its safe to assume alot of people are not okay with the new infamy update (except new players).
so with the new update pvp is just a waste of gold (altars) and time (exp block). instead why not make pvp more risky, lets say you reach a certain amount of infamy which makes you lose more loot. the more infamy the more loot you drop, which makes pvp more risky but it stays fun. sure this doesnt protect new players in a direct way, but this way you can kill trolls,griefers etc.
And somehow indirectly protect new players because killing them makes you risk more gear, which you worked/payed so hard for.