June 29, 2017 at 10:29 am #2689
I’ve been collecting some data since reaching 100+ in knitting and crafting.
These numbers are really discouraging for crafting. In 1000 crafts I only saw one (5), and barely any (3-4)s either for that matter. The idea of fishing for crafts looks essentially dead right now, especially contrasted with knitting. I honestly think runes from crafting could use a substantial buff, especially at this high of a level.June 29, 2017 at 3:26 pm #2690Quiet
Lvl 150 USEast
Yeah. And dont forget about +1-3 versionsJune 29, 2017 at 9:47 pm #2693
Yeah. And dont forget about +1-3 versions
This could really be smoothed out as well, +3s didn’t show up until level 100 and then at 101 all you get are +3s. +2s didn’t become regular until the mid-90s either.
Something more like:
1-40: +1s become more common.
40: +1s are common enough to fish for (+50%).
41-70: +2s become more common.
70: +2s are common enough to fish for (+50%).
71-90: +3s become more common.
90: +3s are common enough to fish for (+50%).
91-100: +3s slowly edge out everything else to 100%.
Just something to get a good progression curve going as you’re leveling up, and that matches the items you’re getting approximately to your level/the amount of time you’ve sunk into it. You start at a lower level aiming for +1s, then upgrade to +2s, then +3s.
And then at 90+ you start fishing for really OP rune combos on +3s.July 15, 2017 at 11:59 am #2707
Did a new crafting test at level 125. Some very slight shifts were noted.July 16, 2017 at 11:57 am #2709
Follow-up with knitting as well.
Seems we’ve got some RNG on (5)s since it’s a smaller sample.July 17, 2017 at 3:19 pm #2723EmanResu
Lvl 72 USEast
I don’t imagine you’ll be very happy to learn that your ultra-knitting gear is less useful with the current update.July 17, 2017 at 7:10 pm #2724
New quick stats after the latest tuning pass.
With this patch all skills are hard capped to 100 even with enchants, meaning +2s are back. I don’t expect to gather more data than this as it’s getting laborious, so given the smaller sample size consider these to be ballpark numbers rather than hard stats.July 17, 2017 at 8:35 pm #2725
To apply these (<emphasis>rough</emphasis>) numbers a bit,
The chance of knitting a +3 with one specific (5) rune is:
1/(11.5% × 26.0% × 37.0%) = 1 in ~90.
(Was previously 1 in ~30 at level 110).
The chance of knitting a +2 or +3 with one specific (5) rune is:
1/(11.5% × 26.0%) = 1 in ~33.
The chance of crafting a +3 with one specific (5) rune is:
1/(1.5% × 13.2% × 8.0%) = 1 in ~6300.
(Was previously 1 in ~3970 at level 125).
The chance of crafting a +2 or +3 with one specific (5) rune is:
1/(1.5% × 13.2%) = 1 in ~505.
So the rune chance for crafting is way up, but it’s still far behind knitting and not enough to make me start fishing for anything. And having +2s back on the table (which in my experience there has been no demand for) resulted in a nerf for both skills.
Beta be beta. 🙂
I’ll be interested to see what another tuning patch brings.
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