Feedback: Knitting/Crafting Rune Procs (L100+)

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  • #2689
    Seryn

    Lvl 300 USEast2
    Skeleton
    Posts: 166

    Hiya. 🙂

    I’ve been collecting some data since reaching 100+ in knitting and crafting.

    These numbers are really discouraging for crafting. In 1000 crafts I only saw one (5), and barely any (3-4)s either for that matter. The idea of fishing for crafts looks essentially dead right now, especially contrasted with knitting. I honestly think runes from crafting could use a substantial buff, especially at this high of a level.

    #2690


    Goblin
    Posts: 69

    Yeah. And dont forget about +1-3 versions

    #2693
    Seryn

    Lvl 300 USEast2
    Skeleton
    Posts: 166

    Yeah. And dont forget about +1-3 versions

    This could really be smoothed out as well, +3s didn’t show up until level 100 and then at 101 all you get are +3s. +2s didn’t become regular until the mid-90s either.

    Something more like:

    1-40: +1s become more common.
    40: +1s are common enough to fish for (+50%).
    41-70: +2s become more common.
    70: +2s are common enough to fish for (+50%).
    71-90: +3s become more common.
    90: +3s are common enough to fish for (+50%).
    91-100: +3s slowly edge out everything else to 100%.

    Just something to get a good progression curve going as you’re leveling up, and that matches the items you’re getting approximately to your level/the amount of time you’ve sunk into it. You start at a lower level aiming for +1s, then upgrade to +2s, then +3s.

    And then at 90+ you start fishing for really OP rune combos on +3s.

    #2707
    Seryn

    Lvl 300 USEast2
    Skeleton
    Posts: 166

    Did a new crafting test at level 125. Some very slight shifts were noted.

    #2709
    Seryn

    Lvl 300 USEast2
    Skeleton
    Posts: 166

    Follow-up with knitting as well.

    Seems we’ve got some RNG on (5)s since it’s a smaller sample.

    #2723


    Wolf
    Posts: 19

    I don’t imagine you’ll be very happy to learn that your ultra-knitting gear is less useful with the current update.

    #2724
    Seryn

    Lvl 300 USEast2
    Skeleton
    Posts: 166

    New quick stats after the latest tuning pass.

    With this patch all skills are hard capped to 100 even with enchants, meaning +2s are back. I don’t expect to gather more data than this as it’s getting laborious, so given the smaller sample size consider these to be ballpark numbers rather than hard stats.

    #2725
    Seryn

    Lvl 300 USEast2
    Skeleton
    Posts: 166

    To apply these (<emphasis>rough</emphasis>) numbers a bit,

    The chance of knitting a +3 with one specific (5) rune is:
    1/(11.5% × 26.0% × 37.0%) = 1 in ~90.
    (Was previously 1 in ~30 at level 110).

    The chance of knitting a +2 or +3 with one specific (5) rune is:
    1/(11.5% × 26.0%) = 1 in ~33.

    The chance of crafting a +3 with one specific (5) rune is:
    1/(1.5% × 13.2% × 8.0%) = 1 in ~6300.
    (Was previously 1 in ~3970 at level 125).

    The chance of crafting a +2 or +3 with one specific (5) rune is:
    1/(1.5% × 13.2%) = 1 in ~505.

    So the rune chance for crafting is way up, but it’s still far behind knitting and not enough to make me start fishing for anything. And having +2s back on the table (which in my experience there has been no demand for) resulted in a nerf for both skills.

    Beta be beta. 🙂

    I’ll be interested to see what another tuning patch brings.

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