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+1 great idea, great for pve since the enemies are monsters but the thing is wouldn’t arrows get drained fast asf from event? I guess that could be the consequence for choosing pve town but idk about the ability to kill others but not being able to break walls…I feel like it could be exploited easily in favor of pvpers and that there should be a penalty for having infamy there like you can’t attack others in having infamy time
However, from experience from many other games, this method is easily scammable as well but it should make trading easier
July 11, 2019 at 6:39 am in reply to: [Suggestions] New mountable pet, type of weapons and mob #16389The shurkins should be retrievable once thrown, not infinite or else they would be broken but overall +1
July 11, 2019 at 6:37 am in reply to: [Suggestions] New mountable pet, type of weapons and mob #16387There would need more be a way for horses to go over SPD cap or they would be useless for travel and combat since they would just be a minor meat shield
In my experience from a crap ton of deaths you drop less as you’ve been longer more. Constant deaths and consecutive ones drain your skills and stuff insanely. Level difference makes a difference as well in skill drop and some in item. Infamy makes you drop more skills and items, and getting murdered makes u drop few things. (Lvl matters, idk about towers but they seem to are u drop many of your items) (can say personally after dying with infamy three times and losing 20-30 in first page of skills and FULL set of PVP gear on 2nd death all at once except for a +5 exploration spike)
Whirlwind is a must at deeper uw lvls because fo the mob concentration. Even with a sword you’d have to be surrounded to smack them all. Intimidate is also very helpful for me in tight situations as it can help u from being surrounded and make u able to attk mobs without them attking you. I bring like 50-80 potions and 150 aloe. I carry a bow and like 150 arrows
Kos lol xD
Great idea on tribe rank system ♥️
You should make a training and farming area in Gales at least if you make your storage place in welli. You can put the time alt Myst grinding to better use.
There’s a bit of a loophole where ascenders alts might be able to be killed by carners who made them to easily grind Myst which is a problem. Anyone have a solution? We could suggest that you can’t get Myst from same ip but if you’re on data is won’t show. Or people might live in same place. Actually they wouldn’t be killing their family but still.
Alt account are technically allowed but it’s not a great idea to be asking how to publicly. It’s basically another account people use for storage, another account for carning or ascending. To make an “alternative account” just make a new account basically
Try targe? 😛
+1
+1 Totally agree
One follows the other. Skill exp transfers to regular exp and exp boost aplies to both.
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