Kaios

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  • in reply to: Infamy System and Towers #3552
    Kaios

    Lvl 233 USTexas
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    Posts: 173

    Personally I don’t think a bounty system would be all that great either because it’s likely the possibility would be there for the person with the bounty’s friends to come and kill him/her in order to claim it, I was just pointing out that at least with a bounty system players have more power to control the outcome of another person’s actions compared to the current infamy system.

    in reply to: Infamy System and Towers #3544
    Kaios

    Lvl 233 USTexas
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    Posts: 173

    As BadBishop stated, there are just too many actions that can be considered both peaceful or offensive depending on the circumstances and for that reason amongst others I have to agree this infamy system wasn’t implemented in the best fashion.

    It’s extremely hard to balance such a binary system which assigns an infamy value based on some unremarkable action such as getting hit by an arrow tower even through no fault of your own and attributing that as a “negative” action.

    Every action a player does denies another player a potential action of their own, if you are out mining rocks and I come across the area you’re mining and I mine rocks with you I am denying you of the possible resources you could have had by mining all those rocks yourself. Not an inherently evil action but at least to someone my action could be considered negative whereas to me I am simply a peaceful miner going about my business.

    To quote another game developer; There does not exist a clear divide between offensive and peaceful actions, every potential action is always offensive or every potential action is always peaceful or the distinction is meaningless, whichever one you prefer.

    Also, keep in mind low level/newbie players have the least amount of investment so to give them the most amount of protection seems a bit illogical. There are many occasions where players will create a low level newbie alt in order to grief and these players must be dealt with accordingly.

    At least if a bounty system were in place instead, players could make these distinctions themselves.

    • This reply was modified 6 years, 6 months ago by  Kaios.
    in reply to: Phantom Gate #2654
    Kaios

    Lvl 233 USTexas
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    Posts: 173

    Whatever you fixed on restart or maybe the restart itself resolved this.

Viewing 3 posts - 136 through 138 (of 138 total)