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There is a 3rd option here that I see some people doing, but isn’t generally talked about.
If your true goal is to “ascend” (which it is for everyone sooner or later) you can opt to reincarnate a number of times as quickly as possible. I have seen some even rein tilling and other xp skills but I definitely do not recommend in case you decide to change your mind when you see that insane refund later on.
The goal for this style is to boost your xp and myst bonus before you start grinding for your high level upgrades. It does, however, require you to have a tribe to protect you same as any other reincarnater (before the key combat carns or if you are bad at pvp)
Overall the answer to the question depends entirely on the player and the type of play experience they desire.
Awesome wording and structure on this post. Much better than I could do.
+1 to all of this
We really need a better meta than “Club and Heavy Armor” (of which the basic math behind heavy vs light puts light WAYYYY better… but that’s another topic entirely)
It would really add to the sandbox, build the character you want, feel of ML if we weren’t forced to specialize mace in pvp (which is caused by the player’s that believe heavy armor is best for pvp despite the math…)
Also, I like the idea of having some reason to use a weapon other than just its stats and simple combat mechanics. I feel like there is some needed “meat to add to the bones” there. It would definitely add a deeper level of thought behind which weapons an individual specializes in or prefers to use.
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