PVP Suggestion…

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  • #8383
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    if flagged as “in combat” you should not be able to change maps.

    Flagged “in combat” being the same as Speed de-buff while tagged

    Players continuously changing maps by standing in the Border and switching back and forth to avoid damage by players.

    #8385
    xSimrick

    Lvl 200 USEast2
    Goblin
    Posts: 94

    Good idea.

    Should it also works if you only got hit and did nothing yourself? Seems like otherwise you could troll people at the exit of a map too easily.

    #8388
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    I’m sure there would have to be some sort of mechanic behind it. This was just an idea that popped into my head and felt like Writing down before it was gone

    #8392


    Goblin
    Posts: 96

    let me get this straight.

    you want to grief a dude and then make it impossible to him to escape from you questionable kids.

    -2500

    #8397
    xSimrick

    Lvl 200 USEast2
    Goblin
    Posts: 94

    You didn’t get it straight, try again…

    #8400


    Goblin
    Posts: 96

    given that you could not back yours up with an argument and had to leave your claim stand there naked and embarassed, I would say mine looks straight enough.

    (AND it’s longer lol)

    #8428
    Gerber

    Lvl 45 USWest2
    Turtle
    Posts: 9

    If it worked for mob combat as well, skeletal king fight would be twice as hard without an escape route to go when health is low.

    #8443
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    I think a slow-down restriction for jumping maps for those with infamy would be good, but not those without. It keeps cowards that start fighting you and start losing from fleeing as easily, but would still allow those being attacked who are passive to use it as a means to escape (I’m a runner…would prefer not to lose map jumping as a means of escape)

    #8448


    Goblin
    Posts: 96

    again no and here are the details why:

    1) new players in not all too few cases come from the mobile version.

    2) the controls even on the browser version are a thing to learn first but

    3) on the mobile version i heard from many many players that it is not exactly easy. and i observed their characters on the map – from what i saw (walking around looking aimless, hitting weapons into the air… being happy to get healed with a bandage, thanking for this but character almost hits with weapon cause unselecting not easy on mobile…) for same reason running into walls.

    4) the above describes issues lead to newbies ending up with infamy on the galesbrook map

    5) and I do not stand here and watch silently how you greedy pk’ers want to bild a new reason for yourself to drive another wave of prospective future clients (aka new individuals discovering this game) away.

    #8457
    xSimrick

    Lvl 200 USEast2
    Goblin
    Posts: 94

    you greedy pk’ers

    Who are you talking about/to?

    Stop derailing constructive threads with your obnoxious paranoia please.

    #8467
    MIGHTMISS42o

    Lvl 115 USEast2
    Polar Bear
    Posts: 32

    Fighting on zones is a skill shouldnt be touched at all. You run into 5 guys atk them all, hell ya your gonna use zone to defend, hop over to pop healing rain then get back in. People complain that u can atk someone then when health low hop zone and dissapear but wouldnt doesnt it take skill to then hunt that person. Thinking of exactly where they are headed. Also making it more exciting that time u catch them in the open. I love the zone plz dont change!

    #8470
    Petros

    Lvl 7 USWest
    Skeleton
    Posts: 157

    Just make it so ww hits player that stand on the same tile as you 🙂

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