Home › Forums › Mystera Discussion › Mechanics of digging water tiles
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May 28, 2018 at 8:09 am #7717
I think many will agree that changing the algorithm of digging water is very inconvenient, if many will agree, maybe JVH will return the old one …
May 28, 2018 at 9:56 am #7720It’s not hard to dig the adjacent waterbtilesntondeep again I believe it’s changed because everyone is afking water tiles or Botting them
May 28, 2018 at 10:19 am #7723if you’re not afk-ing (or autoing, or botting, or whatever) its really not that hard to deal with. make three deep water spots XXX <-stand here and dig. when the one ahead of turns to dirt, move forward, make the middle one deep again, back up, and continue. takes a little more attention but only a few extra seconds.
May 29, 2018 at 11:10 pm #7761I dont understand why people that afk clay digging should be punished like that because dev couldnt find better way to deal with bots
May 30, 2018 at 5:41 am #7762+1 I think that people who defend this change dont dig too often, of course most diggers do so while afk and even with old algorithm it wasnt easy or quick get clay, with the change now it is a complete pain in the ass, please dev change it to the old one.
May 30, 2018 at 8:27 am #7763I dig just about everyday and have 2k clay I think ur wrong on that assumption just can’t afk to long can still afk just have to watch water tiles I do xxxxx then dig the middle one when I come back I dig the water to deep water then start again takes 2 secs to change em all back
May 30, 2018 at 9:20 am #7766This was definitely one of the more annoying of recent changes. It’s bad in gale, but it’s worse in Wellington where re-channeling the water costs myst if the blocks fully convert back to dirt. It’s not just while digging for clay, but also can affect farming.
May 30, 2018 at 9:36 am #7767The problem is that it is random and overly brutal when it happens, and what is happening barely makes sense from a physics standpoint. It seems that currently, around one in fifteen successful digs causes the tile you are digging to dry up as well as the tiles around it. I do lt understand how all tiles are getting dryer. It would make more send if the tile I’m digging got wetter at the cost of tiles around it, but that doesn’t seem to be the case. Also, when it happens, why must it dry up *all* the spaces around it. It would make more sense if the effect was more frequent but less severe (only dry out one or two nearby tiles, not all of them) then it would be fine.
May 30, 2018 at 11:17 am #7769I meant no disrecpect Hadez, and i use to dig every day a similar amount.
But if you know how slow and tedius digging already is i cant understand how you can defend this change. One of the things i love about this game is the fact that you can improve your character training in dummies, digging etc. afk while cooking, watching a movie etc, you just need to learn the timing in each skill.
Would you also agree if dev decide to make you change the side you can hit in a dummie randomly? The principle is the same and also would take only a few seconds.
Im just saying it doesnt make sense in either case, people will keep boting in better skills than digging, or also on digging, since it only affect to the amount of clay you can make afk and is not fair for people who just dig afk.May 30, 2018 at 12:11 pm #7770I can agree with the fact that the only people affected by this is the afkers could easily make a bot to counter water tile decay
May 31, 2018 at 3:30 am #7775May 31, 2018 at 7:52 am #7779Did the Dev change it back? Or are you just thanking him for listening?
May 31, 2018 at 7:54 am #7780Nevermind, I saw the dev notes.
June 3, 2018 at 2:38 pm #7816 -
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