Home › Forums › Mystera Discussion › Map Expansion Patch Discussion
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August 18, 2016 at 1:58 am #648
Daggers now have a damage penalty versus structures and non-light armors.
Its effects on hostile NPC? Fallen Knight seems heavy armored.
August 18, 2016 at 3:22 am #649Thanks for the new ocean. Really exciting times but there was no mention of a raft or boat in the patch notes… would love to explore the ocean and the last thing i wana see is people destroying the ocean by creating more land, so if we could have a hint on how close we are to seeing a raft that would be great!
August 18, 2016 at 10:38 am #655August 18, 2016 at 10:46 am #656August 18, 2016 at 12:46 pm #659I wonder who will be the first to build a base in the middle of the lake..? :3 Sounds like an awesome expansion. The dagger nerf makes sense too.. they were too crazy. Still good situationally, just like the other weapons now.
August 19, 2016 at 2:09 am #674From my understanding the Dagger nerf was limited to walls, but not monsters or players.
I agree with Cappy that we need boats or rafts… something! Give the Captain a boat!
August 19, 2016 at 6:39 am #676August 19, 2016 at 6:49 am #677There is a new highway running uninterrupted clear south to the coast from below the FL base along the 100 axis. A big ty for donations from Pyco and Stalki for this new highway, as well as Dyrir for helping create the land bridge through the new ocean.(sry cap, it’s not a whole land area though, just a bridge) There is also a scenic winding road that goes south to the desert line along axis 250. And a big ty here for Valduk and Nefer for donations and work put in! Enjoy the new world everyone!
August 20, 2016 at 3:50 am #693August 20, 2016 at 6:56 am #694 -
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