In which I argue the shallowness of the tribemateship and its consequences

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  • #1584


    Skeleton
    Posts: 119

    From a mechanical perspective belonging to a tribe offers little advantage. In fact one could just share a building without sharing a tribe. Each person sharing the building could have a tribe for himself, so to get to use the better doors.

    This has some political consequences.

    (1) If someone from a tribe harms you, the fact that he belongs to the tribe is not sufficient grounds to claim that a retaliation against his tribemates is ‘fair’ (fair here is used in a very loose and informal sense, since this is a game). The shared ‘responsibility’ has other conditions that could coexist or not coexist with tribemateship, which I partially discussed in this old thread.

    (2) The tribe membership can be a bad way to exstimate the political forces in play. A tribe could be or not be considered a united block. Also, different tribes could be as allied as if they were a single tribe. And obviously, a group of players that are not tribemates but are in affinity to each other can constitute a political force.

    #1586


    Skeleton
    Posts: 119

    ABSTRACT: Since tribe advantages can be achieved mechanic-wise without making a formal tribe, tribe membership is not a good extimation of the political situation

    #1587
    SPKrylos

    Lvl 54 USEast
    Polar Bear
    Posts: 39

    I like tribes

    #1594


    Polar Bear
    Posts: 45

    me too.

    #1595


    Goblin
    Posts: 99

    Me three.

    #1598


    Wolf
    Posts: 17

    Me four.

    I get what you’re saying. Tribes in this game are, well, tribal. That’s the point in my opinion. What I would like to hear more from you is why the two latter points of yours are actual problems today, and, more importantly, how you’d attempt to solve them. Then we could have something more to discuss.

    The only concern that I share mechanics-wise is your very first point made about doors. My solution to this would be a higher-tier personal door – a personal gate, perhaps?

    A further question arises, though,: “Do we want tribes to have an objective advantage over individuals?”. I’m interested what are the devs’ thoughts on this, as their answer would give insight as to how they want this game to evolve, which, I assume, most of us wouldd all like to hear.

    #1600


    Skeleton
    Posts: 119

    What I would like to hear more from you is why the two latter points of yours are actual problems today, and, more importantly, how you’d attempt to solve them.

    The two points, rather than problems, are consequences of the current tribe system that I just acknowledge. I would rather address these issues now that these aren’t hot issues rather than in a heated moment. Acknowledging them has obvious political consequences, for example, that being the top tribe in itself in theory could not correspond to wielding the greatest power becasue of (2).

    #1602


    Goblin
    Posts: 99

    It sounds more akin to you find the concept of crowd sourcing protection inconvenient, and would be happier if the public majority didn’t feel like that was an established practice.

    #1603


    Skeleton
    Posts: 119

    I’m not sure I understand. Are you saying that I don’t like the fact that some people build defenses together?

    #1641


    Skeleton
    Posts: 119

    Rumors got to me that tribemates can take your locks. This information gives the tribemateship more importance.

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