Flayer Suggestion Revamp 2.0

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    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    with flayer now being 7 tile range instead of 8 they are definitely way more endurable you can actually Whirlwind them from a distance properly now.

    But the defense drain should stop at 0, instead of going negative

    At 0 defense They pose still a great challenge but when your using a Recall potion to depth 200+ and your rooms are filled it leaves you way to vulnerable when within 20-30seconds your already -200 defense, with each new room you try to escape to having More monsters if not a situation ive met where i had More flayers on each side i tried to run to. and still has a far to big risk of death, even while using Unarmored at 100 it is difficult to survive

    Capping Defense drain to 0 would balance out this monster perfectly

    Just an IMO on the Monster

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