Fishing more rewarding ?

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  • #3991
    Bunnie

    Lvl 32 USEast
    Penguin
    Posts: 4

    Maybe it can be like mining where when you fish you can have like 90% chance of getting fish 2% Ruby 2% sapphire 0.4% gold etc ?

    #3993
    Kaios

    Lvl 233 USTexas
    Skeleton
    Posts: 173

    It could be cool if items dropped to the ground that disappear end up in a loot table for fishing similar to how it works for death dropped items ending up in skeletons in the underworld.

    #4001


    Goblin
    Posts: 65

    Maybe make a .5% chance to drop a fishing chest, with random lower grade loot? But still fishing is kind of a relatively useless skill, but excellent source of experience lol.

    #4003


    Penguin
    Posts: 3

    I think fishing should be more rewarding as well, but I do not think tieing end-game resources to a highy macroable skill should be implemented. Especially when players are grinding and adventuring to the depths of UW to acquire these resources.

    However, adding different fish with interesting cooking buffs has historically made fishing attractive in mmos. Especially if there was that rewarding RNG feeling of ‘landing the big one’ or achieving ‘biggest species’ on a leaderboard.

    #4004
    RobinHood

    Lvl 95 USEast
    Polar Bear
    Posts: 40

    Hey lets make tilling more rewarding while we’re at it. Maybe you could find treasure chests in the soil.

    #4010


    Turtle
    Posts: 7

    I agree with Ultima, this would enhance cooking as well.
    Though a random jewel or two wouldn’t be so bad either!

    #4013


    Penguin
    Posts: 3

    Yea, lets improve tilling. Standard soil and rich soil. Rich soil(darker hue dirt) in corellation to farming skill. Rich soil would offer better returns.

    Good idea! =)

Viewing 7 posts - 1 through 7 (of 7 total)

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