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+111
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I’d love gamepad support on PC too if it became a thing.
I don’t, but I’d also love to know this.
Yeah the mats were really just guesses. You’d have to look hard at server economics to set those correctly.
The towers would each need their own rods and they’d have to be paired, IMO. I think it might be hard to make one operate all of them you own. It’s a lot like using an item that isn’t in your inventory, or even your screen. I don’t know though, one might work.
The moat tile would have to be set to where you couldn’t fish or mine clay from it. Just a way of having a moat next to your walls that doesn’t cause them or nearby floor tiles to decays super quickly.
Battering ram would allow 3 characters to hit one wall tile using their varied destruction skills. That’s about it for that one.
War drum. I love the idea of being able to fill different roles, and ML doesn’t have enough of that, at least combat-wise. I really wish they’d add in an element that promoted larger scale combat, but that’s a whole other critter. The war drum would probably fit in better in that sort of scenario, maybe forts that have to be held or taken by large numbers for a sizeable boon?
Oh, some PVP ideas:
PVP TAG
It would be really great if it would show a PVP symbol next to your name when you have PVP turned on, like the one we currently have for infamy. This is something that leads to a lot of accidental conflicts and infamy gain. It could also help inform PVPers about whether or not you are also a PVPer which could occasionally prevent some unnecessary turmoil (from those who care about that sort of thing). If this were implemented you would probably have to take away the ability to /PVP for a duration of time after gaining infamy, or something akin to that.
BOUNTY SYSTEM
It would also be interesting if you could go somewhere, MS or XR maybe, and place a bounty on a player for 10 gold. Other players could increase this amount by 5, but no one could increase it more than once. All of the money would be held by whatever device was used for this. You would receive a head or bounty slip in your inventory when the deed is done that must be exchanged for the reward. Maybe to keep it from being incredibly misused it might have a requirement that the target would have to have had infamy within the last hour to be an eligible target, or something like that.
EDIT-It might actually be better if the bounty had a duration and if you survived it you got the reward.TRIBAL WAR
Its a fairly common scenario, but it would be interesting if we had a zone with fortresses or towers that can be built on to and held by tribes. They would have to be held with a number of beds, the defenses based each day upon how many players slept there in the last 24 hours. They would grant their holders a large daily boon of some sort, maybe useful stat boosts, while they are held. This would lead to group efforts to hold and take other people’s towers. There would need to be a bonus limit of 1 per tribe probably, and you would need to be able to add defensive mechanics to the towers.+1
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