Future Update ideas

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  • #16022
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    Things that would be good:

    —-BALANCE PVP—-
    -> Remove “HP” cap to “PVP Non HP upgraders” have system protecting them
    -> Decrease Spell Damage (if the cap is over) to stop “1×1” being something like “First Combo, First Kill”

    —-SORCERY SKILL—-
    -> With this we can unplug “Physical Attack” from “Spell Attack” , this way you can update:
    *”MDEF” , “MPen” , “MCrit” , “MMitigation” and gives some “Skill Tree” futurely to even add “Elements” and “ATK” and “RES” for elements (also enchat equips, weapons, rings) , to take PVP and PVE from the single hands of “Mace, Sword and Axe” / “Light Armor”
    -> ADD Spell Concepts: http://www.mysteralegacy.com/forums/topic/new-spell-concepts/

    —-ARMORS—-
    -> Make Real ARMOR PENETRATION instead of “true damage” (Yes, Glowing gives ‘true damage’ not armor penetration)
    -> Make use of already programmed “true Damage” in something else, why not?

    —-UNDERWORLD—-
    -> Delay 3s of NPC SPAWN to Send a Fast animation on the spawn tile to allow players to don’t get surprises when lag comes, so when npc was about to spawn, there will be a 3s animation on the tile and after that the npc will spawn (Could be a DARK ANIMATION to combine with the tension)
    -> Holes could give some damage when you fall by it to force players use stairs instead of just dig it crazily avoiding the most suposed dangerous dungeon
    -> Each 5-10 floors have a random “Under NPC” who have 10xHP;3xDMG;10xMYST(RED AURA) OR 5xHP;2xDMG;5xMYST(PURPLE AURA).
    *Example: // Snake were randomly spawned as “Under NPC”, their base stats are: 80HP ,3DMG ,3MYST as an under NPC with red aura their stats will be “800HP, 9DMG, 30MYST” //
    -This would Make players to be even careful when walk by underworld, and they will go down more to find better rewards

    —-CHAOS—-
    -> Nerf chaos attack and put more skills on them:
    *Frostbite
    *Shell (If HP goes below 30%, Cd 30s)
    *Decrease his infinite speed to make “Full Exploration” be fair with him
    *Dash (Cd 29s) – Whatever shell level
    *Disorient (Cd 49s , this even attempt to players not create a 150 level chaos, and trap chaos with alts getting advantage over system protection, chaos use disorient in low level, but no damage, but in the allowed level, normal damage)
    Rates by level:
    *Chaos Level 10-30: FB1/Shell1/Int1/WW1/Dash1/Diso1
    *Chaos Level 31-60: FB2/Shell2/Int2/WW1/Dash1/Diso1
    *Chaos Level 61-90: FB3/Shell3/Int3/WW2/Dash2/Diso2
    *Chaos Level 91-120: FB4/Shell4/Int4/WW2/Dash2/Diso2
    *Chaos Level 121-150: FB5/Shell5/Int4/WW3/Dash3/Diso3
    -> Make Chaos Passive be “Wall Hop” to sometimes chaos got unstucked out from abandoned structures and die in there senseless and unreachable
    -> Chaos Comes from underworld, so there’s a rare chance to they get infected by underworld aura(Purple one, the Red one is their auras, this is why they come from underworld, their world, but purple auras comes from unhuman beings that lives on there, that may affect them), so they can turn with purple aura.

    —-REWORK—-
    -> Repairing skill: how it is leveled up, and exp too low
    -> Research skill: to learn skill and retain (yes, at level 80-90 you can still lose a WW3 BOOK/SKILL in 1 use)
    -> Sorcery Skill: Damage and Hit Rate of spells
    -> Armor Penetration: 100% is senseless, even If you tell me ‘even a noob can kill a high level’, a noob wouldn’t want to face a high level as first thing in the game, when you do 100% armor pen, you instigate trolls to create “no-skill-to-lose” accounts to always troll and disrupt serious players.
    -> Questing and Crafting: Crafting is still far away from Questing in EXP and better items, so crafting keeps almost unused. (Players words: “An 1 hour of B100-300 boxes are better than 3 days of crafting” )
    -> PVP System HP Cap Protect: Protect Players from HIT KILL only if their level, HP and myst cost are togheter low enough to be a newbie
    -> NPC’s DONT SPAWN when players are near , could open to a tribe take spots to abuse the game resources (desert)

    #16043
    Ahnna

    Lvl 42 USWest
    Goblin
    Posts: 58

    No, just no. There are some game mechanics that need to be be re-worked, but thats not how to do it, normally its a start when its a suggestion, a step in the right direction; right now this is about 20 steps in the wrong direction.

    #16046
    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    Actually Ahnna, HP cap already been reported as a bug, cause people was abusing that for real.
    I didn’t start game yesterday, I play for so long and experienced many bad things.
    Servers aren’t losing players just because we’re on school/work/university, but also because the game at all don’t have mechanic.

    PVP: MACE + Light + Combo Spells
    PVE: Mace/Sword/Axe + Light + Combo Spells
    Chaos level 120+ : Mace/Sword/Axe + FrostBite5 + Combo Spells

    Why don’t you think some people who got too far in underworld, aren’t going deeper like PolarStar?
    Maybe because the combo of new updates: 3x more MOBS amount + New TRUE DMG mobs + LAG don’t let them continue on their journey…
    And most of them already have store of useful equipments for PVP and PVE, it means, an MMORPG who ended..

    ->If you ADD Sorcery + Elemental, you can open doors to new gems, new forge, new runes and a new journey in search of different mechanics of PVP and PVE…

    ->If you Nerf chaos damage and add Spells, you’ll make learn how to play properly, instead of just trust in COMBO SPELLS+CRIT+DMG in 1-3 combos.

    -> If you take PVP and PVE out of commom 1-3 weapons/armors, you’ll make people invest some of their time at it..

    -> If you add a AURA SYSTEM, you can futurely add it to SUPPORT PLAYERS or even to WEAPON SLASH ANIMATION for supporters who would make players to donate more, it’s basic, if programmer can do “Aura” for npc’s, he’ll just need to add it for players and items.

    PVP need a Balance, Underworld need a balance, Armor and weapons need a balance or people wouldn’t come here and make recent topics about power abuse and game problems about ‘lose items to lag’ or strange npc parameters.

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