I think it’s boring to see a “spell based game” suffer from “spell lost” completely.
I know if you don’t lose spell, there won’t have a reason to search infinitely for books, so why don’t do this?
–>SPELLS<–
-You won’t lose Lv. 1 Spells when you learn, but the myst cost remains the same.
-To learn other spell levels, will require the book from that level.
-Upgrade in Current Spells:
*Whirlwind 4: same range as WW3 – Add DoT Poison for 10s
*Frostbite 6: same range as FB5 – Add Dodge Reduction in 5-10%
*Dash 4: Same parameters as D3 – Add +150 Speed Buff
*Shell 6: Same duration as S5 – Add 5s reflection buff
*Intimidate 5: Same range as I4 – Add 10-15 Armor Reduction
*Healing Rain 6: Same Range as HR5 – Add +5 HP Regen for 10s
*Disorient 4: Same parameters as D3 – Add -15% to target ATK
-When you lose a book, Paper will be dropped (PaperAmount = 10 x ‘Book Level’)
-Books Could also be crafted:
*Lv. 1: 100 papers + Ink
*Lv. 2: Lv.1 + Lv.1
*Lv. 3: Lv.2 + Lv.2
*Lv. 4: Lv.3 + Lv.3
*Lv. 5: Lv.4 + Lv.4
*Lv. 6: Lv.5 + Lv.5
*Or they can found in any UW chest.
*This will make craft more usable too, instead of just questing.
–>WHY THIS<–
Well, we all know the game currently is based in “mace + spells” even now in PVE (sad feelings about nightmare, staff :/ )
So, why don’t use it in fact? They say UW is maded to go with a party, and not solo, but it’s ironic to say that when we have holes to spam our party randomly in floors.