Hunger and Regen Update
A small update, but a big change to the game mechanics. Hunger and regeneration only happen while you are ‘active’ now. That is moving or using items. So you can stand around chatting or (more…)
A small update, but a big change to the game mechanics. Hunger and regeneration only happen while you are ‘active’ now. That is moving or using items. So you can stand around chatting or (more…)
This is a fairly large update with a number of changes. A highly requested feature was to be able to sort your inventory items by just dragging them. This has now been added for desktops and touchscreens. You can also (more…)
The new questing system has been added to help new players and give old players something to do as well. For now there are about 20 quests, the last 2 are repeatable and (more…)
I finished adding HP bars for players, NPCs, and structures. The damage done (or health repaired) shows as a separate color temporarily. There is also a little construction effect and sound now. The damage numbers have been shrunk and redesigned a bit. I also implemented a minor movement update and a fix to stacked interactive objects. Come check it out!
This will be a long post, since I have been keeping most of my thoughts under wraps up until now. First of all a quick update – pretty HP bars are on the way soon, for players, NPCs, and structures. There is just something satisfying about seeing a chunk of HP taken out of a rectangle. Also it’s clear that when new players join the game they (more…)