so why is it some walls go down at a way faster rate then other walls?
ill repair my base 100% one day and a day later some walls are 90% some 70% some 55%. this is not how wall decay should work in any sandbox if all walls have the same health.
this glitch alone has been making repair costs ridiculously expensive. it also invest more time to repair walls that should decay at the same rate if both walls beside each other are similar health.
this requires an urgent fix because walls before used to decay at around same rate as long as the health of the walls beside each other are close in health.
i know for a fact how much health the walls have (scholar lense) so no one can say maybe the walls were built at diff construction skill level. all walls were made by one person at the same time. also the walls that are decaying faster are inner layer walls making it impossible for someone to hit them to make decay faster makes sense why this may be the case in my situation but it is not.
please fix ASAP!