New speed rune, sprites, and more

The new ‘Humming’ rune will boost your walking speed. With enough levels of it you can more than offset the heavy armor movement penalty. You’ll notice several new sprites as all the remaining NPCs with the old style have been converted over. Supporters will notice plenty of costume replacements as well.

There is a new dialog for the help button, and a credits section has been added. Fixed a bug where skills could go beyond 100 with equipment bonuses. Buffed rune generation chance for crafting. Improved the tell chat channel. Fixed a raft bug, and the overlapping music bug when logging in sometimes. Currently working on a new upgrade, more dust info, and a way to reset quests.

Custom Appearance Update

appearance_smallAfter a long delay I’ve finally implemented the new appearance system. Now it’s much easier to customize your character. You can use a color picker to select a color for your hair, clothes, eyes, and name. Supporters get more options for styles and colors. The resolution of these small pixel characters match the rest of the game instead of being squished looking, and should fit nicely on mobile screens. The clothes and hair options will be added to and improved over time, but this should be a good starting point.

The clothing style you pick is now independent of the armor you are wearing. For this reason no new gender specific armor will be generated (don’t worry you can keep your old dresses). If you want to know what someone is wearing for pvp purposes you can target them and click (more…)

Active Abilities Patch

abilitiesThis patch will let you test out the new active ability system. 5 abilities have been added so far, and they can be learned from books you find in chests or from defeating a boss. Abilities have a cooldown, myst cost, and book level. A new ‘research’ skill has been added that will increase your chances of learning and retaining new abilities. A new ‘academic’ upgrade has been added to increase your ability slots (you start with one). The current abilities and other patch details are below: (more…)

One year anniversary update: Iron age has begun!

iron_age_smallIt’s been exactly a year since I released Mystera Legacy to the public for testing. I’ve been busier than usual with my normal job so I didn’t have time to finish active abilities for this patch, but I’ve added some new content instead. Notably the iron making process and some iron equipment. New items: Iron Dagger, Iron Sword, Iron Spear, Iron Axe, Iron Pickaxe, Iron Shield. New structures: Bloomery, Bellows. New mobs: Dust Devil, Tentacle.

Arrows now give 50 per craft instead of 20, for a bit more wood. A new desert area has been added south of Galebrook. Some more mob sprites have been updated. The mob density cap for the underworld has been increased so it will be more dangerous at lower depths. Thanks for all your support this year, have fun!