Home › Forums › Mystera Discussion › Suggestion
-
AuthorPosts
-
April 16, 2018 at 11:01 am #7015
Walls have a visual indicator (cracking) for when they are below half hp, whether due to decay or destruction.
Towers and doors should have a similar visual indicator that they’re running low on hp. If I miss one of my towers on repair day, or my DOOR of all things, I’m not likely to notice it until it’s too late and that can be pretty dangerous.
Agree? Disagree? Something to add? Comment below :]
April 16, 2018 at 11:08 am #7016+1
April 16, 2018 at 2:00 pm #7017you should be able to put urself into /repairmode
and it would show u the % of all objects. u could go like “/repairmode 75%” and it would show %’s visually for all objects that are below 75% on the object itself.
then just toggle it off when ur done repairing or whatever.
April 16, 2018 at 2:40 pm #7018I like some combination of both ideas – tbh if there was a way to only see the damage myself (such as with the repairmode suggestion) then others wouldn’t realize how badly damaged a door was unless they looked.
I would accept others knowing my doors/towers were falling though if it also clued me in. It’s hard to remember what I’ve already fixed and seeing cracks would help towards that.
April 16, 2018 at 2:56 pm #7020We don’t need anymore commands we need some actual toggles in game or we’re going to end up with 100 commands to have to remember. As far as mobile and not all mobiles being alike as fair in speed, it won’t be far to mobile users to always have to type and be vulnerable while typing a command.
April 16, 2018 at 4:34 pm #7022I love both ideas. For all the reasons stated above.
April 18, 2018 at 11:32 am #7047 -
AuthorPosts
The topic ‘Suggestion’ is closed to new replies.