Home › Forums › Mystera Discussion › Damage to Own Walls
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March 28, 2018 at 7:49 pm #6503
Just a quality of life type of thing, but I want to suggest that hitting your own walls should deal standard damage (instead of 25% max hp) for the first 2 or 3 hits in quick succession unless wielding a hammer. I find myself hitting my own walls and towers quite often when walking through my doors while holding a sword and it’s quite a pain to have to repair my walls from half hp every time that I use my doors. The hammer would still do 1/4 hp hits off the bat to make destro-ing walls just as quick as it’s always been. Just a thought. Lemme know what you think?
March 28, 2018 at 8:50 pm #6504That sounds good.
Also when a repair kit breaks, have the game know you were just using one, so the next action doesn’t damage a structure. Sucks every time. Have ended up just tossing kits when they are red.
Or perhaps, a toggle feature for destruction.
That way you can’t damage a structure unless you want to.
March 28, 2018 at 9:12 pm #6505Adding on to post:
Although a toggle feature might be nice, accidental structure hitting adds a facet to pvp, loss of hp by towers, getting infamy from damaging a structure from towers, or dying by them.
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This reply was modified 8 years, 2 months ago by
irukandji.
March 28, 2018 at 10:03 pm #6507+1
March 29, 2018 at 9:07 am #6518genius +1
March 29, 2018 at 9:38 am #6519Awesome yes ^^^ if the game is going to take the wall out in four hits, maybe just split the damage up into 10%, 10%, 10%, 70% unless you’ve got a hammer in hand (or even then, four hits is four hits).
When my repair kits turn red I save them for towers (or walls I did not build), because I’ve broken through too many walls that way too.
March 29, 2018 at 8:01 pm #6537 -
This reply was modified 8 years, 2 months ago by
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