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Nice you quote dev post, so i suppose you read it before quote.
If you read well Wellington is for casual, newbie or hunted players, i think you can’t be a newbie player due your lvl (79).
Just a question, are you a casual player or hunted player?
Well, Wellington it’s suppose to be a newbie place, not for lvl 70+ like all people post here and defend their privileges.
Wellington born for noobs to rise a bit and avoid pk, like newbie village.
So my idea is really complicate, just set a level cap (like newbie village).
I think 60 lvl should be a nice cap for Wellington, and like newbie village no reincer allowed.
1) only builder can repair his structure.
2) any structure builded near different owner destroyed automatically (similar how works in Gale but with auto-destroy).
*3) No tribe door allowed in Wellington.
I dont love this new altar.
Basically is a coin flip to get op gear, but this upgrade just help high player to refine their equip.
Bring issue to enconomy of gears, becouse everyone want smelt all that have, no more equip to be selled.
Nice upgrade dev.
We just asking for a boost to crafting skill.
I think the game are near to be perfect, just some QOL improvement, like see full name of items in last column of inv page, more shortcuts to drop/equip etc items.
The real things we need is a tribe/party content, like a doungeon to play with friends/tribe mate.
Should be add some limitation, like no myst shared or lvl difference, just to prevent abusing that to push low lvl player.
The game is awesome, but lacks a real interation for player who want kill monster in party, farming myst (excluding boss) and UW atm is standalone content.