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Can confirm, it’s been getting pretty bad here. UW is almost unbearable and everyone on the server is scared to go down because you never know when a lag spike could hit you.
Alright, I agree some mobs should stay dangerous no matter your level, but I think doing a % of health is not the answer, you guys are missing something vital.
Dealing a % of health punishes high level players for upgrading their vitality level. As you get higher, your health increases and enemies that deal a % of damage deal more damage. However, Aloe and Potions are still healing a flat health value meaning that it is detrimental to have higher health against these enemies.
No matter what, I think mobs should get easier as you get stronger. They shouldn’t get harder or even stay the same difficulty.
Maybe not Obsidian floors, but Marble floors made out of stone and ores or something would be cool.
I also don’t think there should be clay walls since they are already required to build stone walls.
I think wood and stone walls are good enough to keep the game balanced.
Decorations are a cool idea, though not a priority. I’d much rather have a new boss or some new gear over a couple decoration items.
I agree, a monthly reset pvp server would be fun.
BUT, this is very important, there MUST satisfying rewards or else it would all just in vain. Why would you waste your time grinding a server that resets if you could benefit more by playing another server? Only reason would be to obtain rewards based on your performance.
What kind of rewards? Well I made an entire thread for it here:
Yeah, I forgot to mention you’d start at level 0 for every new season. This is meant to be a competition based on skill, not just time invested in the game.
Another Winner Reward Ideas:
-A permanent appearance item based on the boss that was slain by the winner.
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-Some kind of symbol on the leaderboards representing how many seasonal server ‘wins’ you have. Could be represented by a crown or like a red star next to your name.
When you first checked your speed you were probably standing on a gravel road (+100) and then a grass tile (+0) the second time you checked.