[SUGGESTION] New skill

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  • #6814
    VolCain0

    Lvl 134 USWest
    Penguin
    Posts: 3

    I’ve been playing skyrim for quite a while. When I started the Dragonborn quest, I’ve noticed a shout named “Elemental Fury” Which increases your attack speed and smh I forgot for a short period of time. So why not add a new skill book level 1-3? Its quite useful for newbies while fighting shroomies. Like for example: Level one decreases 100ms of cooldown for 10 seconds and takes 50 myst, level 2 decreases 200ms of cooldown for 15 seconds and takes 100 myst and level 3 gives 300ms of cooldown for 20 seconds and takes 200 myst? Then peoples could grab a dagger, use level 3 skill and roast Skeletal king since its update made it more powerful. Seriously, I legit could solo kill skeletal king in level 60, I just needed some tons of arrows and a good bow…

    • This topic was modified 7 years, 2 months ago by  VolCain0.
    #6816


    Skeleton
    Posts: 181

    Think the numbers may need a look but a rapid fire skill would be cool.

    Maybe boost travel speed slightly too.

    Bone Hammers may become a bit OP though :p

    #6817
    VolCain0

    Lvl 134 USWest
    Penguin
    Posts: 3

    Then they could maintain strong damage weapons, -# attack damage… That would control the oppness of weapons like for example:
    1. Wooden Mallet= -0 dmg
    2. Stone hammer = -2 dmg
    3. Bone hammer = -2 dmg
    4. Bronze hammer = -3 dmg
    5. Wooden and Bone sword = -1 dmg
    6. Bronze sword = -2 dmg
    7. Iron sword = -3 dmg
    8. Flint-Iron dagger = -0 dmg (For roasting enemys XD)
    9. Axes(All) = -2 dmg (Duhh, naturally axes are heavy and are hard to swing)
    10. Pickaxes = -1 dmg all

    But seriously, They should have a high skill cooldown because like 5 sec cool down of level 1, iron dagger, quick trait and carways can roast ANYONE and would be a lil op…

    • This reply was modified 7 years, 2 months ago by  VolCain0.
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