Need Incentive for Deep UW

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  • #12304
    Kaios

    Lvl 233 USTexas
    Skeleton
    Posts: 173

    This game needs some greater incentive to actually spend time going deeper than floors 200+, 300+ etc. and actually making it be worth the risk to do so. I am not talking about gear or increased number of chests or new mobs that drop 1 silver and a pinecone I mean something that actually makes worth dying at floor 300+ within 10 seconds of recalling down because of bad luck spawns.

    #12312
    Malific

    Lvl 60 London
    Polar Bear
    Posts: 28

    how about floor 300 always drop +3 gear from chests, floor 400+ has a 10 percent chance of +4 gear, floor 500+ has a 10 percent chance of +5 gear, this would see some nice lightweight bronze items and such being useful as well as the chance to get some real breath taking iron and steel pieces.

    I’d also like to see flayers, ghostblades and liches having a 1 in 100 chance to drop a bronze weapon or shield as if it was from a chest (factoring questing skill and depth) and a 1 in 500 chance to drop an iron weapon or shield and a 1 in 1000 chance to drop a steel piece, these arent great odds but would make mob grinding a little more exciting as opposed to the completely pointless iron sword drops from ghostblades atm… tbh it would be better if ghostblades didnt even drop loot right now.

    #12314
    Sirrus

    Lvl 17 USWest
    Skeleton
    Posts: 131

    dying 10 sec after recalling? just be ready to use lantern after recall and if u see too much monsters after recall – lantern out. never died right after recall cuz of that.
    but yee, thats right. its not worth do dive deeper than 200lvl

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