The Wolf Cave is now open as a new leveling area. The Arena Ruins are also accessible above Market Square. This area will be expanded on later, but for now grants access to Wellington and Snowtop Peaks.
Gem costs for smithing have been reduced by up to 80%. Rare costumes will stand out more now as they are collected from a supporter shop. Thanks to Ezekyuhl for designing both new maps and some of the new costumes. We have other maps and costumes that are still in the works. If you think you would be interested in mapping let us know through the contact form. Read on for more details. (more…)
Mystera’s first safe town is finally here for testing. This new town is for casual players, or new players who want a safe place to learn the game until they transition to Galebrook. It also functions as a refuge for people who are being hunted. It’s not an ideal place for high level players though as there are some different mechanics which I’ll explain below. (more…)
We are breaking our records for total players online as hundreds of new people have been joining Mystera. So while I work on the new town Wellington, I am preparing new worlds as well. This new London server will be a fresh start for European players especially. I also fixed a background music interference bug some people were having. Thanks for your support and have fun!
One year ago we started seeing iron equipment, and now we have steel! You can create steel bars using a refined process at the bloomery. Investing some gold into a bloomery will upgrade it to have a chance of producing steel instead of iron. Several steel items are now available to craft and some more will be discovered in later patches. Also a new shovel is available which can dig deeper into the underworld and has a higher durability. Read on for more changes and also a sneak peek at some exciting future additions. (more…)
Thanks to those who competed in this seasonal event! The top 3 players and diamond winners are: Lmnhaze32, senh, and BingBong. That server has now been migrated and transformed into the new SEA server. This is a permanent server, so enjoy the open land while it lasts! There has also been a few changes and bug fixes over the last week:
- Assassin experience multiplier granted for killing players is capped at level 100. Chaos still capped at 150.
- Players with infamy no longer get skill experience until the infamy wears off.
- Fixed a bug with reapers teleporting to floor tiles, and also prevent them from going to newbie village.
- Fixed a bug with dead and disconnected players showing as asleep in the friends list.
- Fixed a bug with stacking active traps on top of each other.
I’m also testing out a new host for the Brazil server as of yesterday. If it doesn’t perform well enough after a few days I will move it again. A couple bigger patches are on the way with new items and game mechanics that will be nice for both newbies and higher level players.