With the Glowing Altar you can combine two pieces of equipment with a decent chance of creating something stronger. In this way you can finally manipulate and upgrade runes. This is nice for reducing junk equipment and turning it into something more valuable. There is also a new powerful enemy, and giant snowballs you can throw at your friends or foes, and some other changes. Continue reading for more details. (more…)
The population is seeing some extra growth lately so it’s time for the often requested 10th Mystera server. I’d also like to give a heads up that we will be purging old inactive accounts soon, which will lighten the load on some of our servers. Unless they own costumes, account names which haven’t been used for a year or more will become available again. In other news the new castle map and glowing altar are still in testing but should be ready before too long. I’m working on some more bug fixes and balance changes as well. Have fun!
Added a new boss to the snake pit! This is a medium level boss that can be beaten by lower level players with the right strategy, though it can be very difficult for any level if you don’t bring enough friends or healing items.
Added 2 new knuckle weapons which use the ‘unarmed’ skill. These have low damage and durability but attack faster than anything else. They’re two handed and will work on training dummies, but wont apply the knockback effect from being barehanded. (more…)
This patch adds a couple new medium level mobs, a unique off-hand equip, a new tribe gate feature, and a few balance changes. These new changes are being tested to improve weapon viability.
New mob: Vampire. Spawns as male or female (or sometimes as a bat). Ignores shield block, and does high damage if you are healthy but loses interest if you become unhealthy. Heals itself from the damage it does.
Two new steel accessories are available to craft or discover in treasure chests. These valuable equips are special in that they come with 2 random +5 skill bonuses built in. There is also rare chance for them to be generated with a single +10 bonus.
Pet dogs who are told to ‘stay’ and in good health will now attack nearby hostile mobs or infamous players. Unless you feed them occasionally dogs will slowly lose loyalty as the days pass. When a dog becomes wild again it will no longer spontaneously explode (die of old age). Dogs can be trained to be about twice as strong as before! (more…)