Sleepyhead

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Viewing 15 posts - 1 through 15 (of 36 total)
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  • in reply to: Trading system #16363
    Sleepyhead

    Lvl 66 USEast2
    Polar Bear
    Posts: 38

    @twinshot
    All very true

    Currently the means of trading are primitive and trade tables are limited. Say for example you wanted to buy a book. Without possession of that book you wouldn’t be able to set the price to complete the trade. A trading system is 1 more thing that would be a great QOL feature, but I don’t think that fits the trend of Mystera updates: content > gameplay

    but hey, I never thought we’d be able to call 1 dog at a time and yet here we are

    in reply to: Simple Tribe Tower Fix #15730
    Sleepyhead

    Lvl 66 USEast2
    Polar Bear
    Posts: 38

    Tribes should be able to declare war on other tribes, allowing members to attack each other without gaining infamy. On top of this, I should be able to set my towers to KOS anyone I want by adding their name to my KOS list 🙂

    in reply to: Just a couple of suggestions from a little Duck #15729
    Sleepyhead

    Lvl 66 USEast2
    Polar Bear
    Posts: 38

    Excellent suggestion. Nothing far-fetched and has actual utility! Would love to see both combat log and be able to toggle off Action spam in chat.

    <3

    +1

    in reply to: (RoadMap – Ask for Devs) #15728
    Sleepyhead

    Lvl 66 USEast2
    Polar Bear
    Posts: 38

    Not a literal Road Map @akanthor LMAO

    It’s worth mentioning there aren’t Devs (plural), just 1. This game is also a side-gig for him and his real job and life take priority. With that being said he may not want to commit to future content schedule. There’s a lot on the table including fixing bugs, putting out new content, tuning systems that haven’t been touched in years(so much potential!) and of course server performance.

    I wish the dev would engage with the community more and ask the players who support the game WHY they support the game and what they expect in the future. The one time in recent memory players tried reaching out to express their concern AS A WHOLE (‘Regarding the second Serenity update‘) we got no response.

    in reply to: Foraging #15726
    Sleepyhead

    Lvl 66 USEast2
    Polar Bear
    Posts: 38

    Newbie village is surrounded by bushes so it’s a little confusing. The sprite for border bushes is different than holly bushes. You can find them south of the raccoons in the same area as the trees and rocks.

    in reply to: Red Stars #15725
    Sleepyhead

    Lvl 66 USEast2
    Polar Bear
    Posts: 38

    Very unclear with what you’re going for here, mate
    what’s the %1 bonus?
    If it’s not game changing why bother?

    half yellow half red an for carners half red half blue.

    I just don’t get it

    I didn’t know there were players out there looking for 100s of extra hours to grind for minimal effects.

    in reply to: Quitting newbie, my opinion #15618
    Sleepyhead

    Lvl 66 USEast2
    Polar Bear
    Posts: 38

    I’m sorry to hear about your poor Mystera experience, NonCoolName. Perhaps if you had a cooler name, higher levels wouldn’t kill you?
    Wellington is such a mess. It’s not a place for Newbies, you’re right OP. It’s a place for people looking to avoid PvP.

    @ahnna It’s not a PvP game. It’s a sandbox game.

    Anyways, if you had fun for the week you played, you shouldn’t give up now. Those no-life [removed by mod] who killed you were able to bully you because of how many hours they’ve sunk into the game. It’s unfortunate, but if you were able to compete with those players after only 5-6 days of play I think we can both agree that’d be a bit ridiculous.

    @xhawk777tfh 1×1 Epic build Pog

    in reply to: How to at least partially balance mystera #15619
    Sleepyhead

    Lvl 66 USEast2
    Polar Bear
    Posts: 38

    Thanks for taking the time to write up some suggestions for the game we all love and want to see further developed.

    It’s a little difficult to see where you’re coming from with some of these propositions. Maybe in the future refer to the problem you’re proposing a solution to rather than a non-contextual suggestion by itself.

    For example I’m not sure what you’re trying to remove/discourage from this change:

    3. Add an overall kill counter. Like dust, this will stay between deaths and once a player has accumulated 5 kills they will get a warning saying they are halfway to being kicked from wellington. at 10 prevent them from entering. also Ban that players IP from entering. I know this can be bypassed but it will work most of the time.

    Do you really think anyone with 10+ kills should be IP banned from Welly? that seems harsh, what if you have a base with loot when you get your 10th kill?

    On the bright side! #5. Party system was confirmed a while back (1 year+ ??) … just waiting for it to make it into the game…

    in reply to: Regarding the second Sernity update #15488
    Sleepyhead

    Lvl 66 USEast2
    Polar Bear
    Posts: 38

    Mostly this: “the glitches and bugs that compromise server stability need to be the first thing tended to, not new features.”

    Overall, a nice update that seems to be pushing the game in the right direction. Move PvP to where it belongs: Galebrook. Fixed exploit with healing a raider. The guard seems overkill. Why not just remove towers and make MS non-PvP like XR?

    in reply to: Towers #15384
    Sleepyhead

    Lvl 66 USEast2
    Polar Bear
    Posts: 38

    That’d be a start. Towers need a massive rework. Should be able to set targets to KOS, set friendlies, set towers to attack players who dig roads. The list of possibilities is long.
    +1

    in reply to: Serenity #15383
    Sleepyhead

    Lvl 66 USEast2
    Polar Bear
    Posts: 38

    REEEEEEEEEEEEEEEEEEE!
    i could flop my balls on my keyboard and it’d produce something more literate lmao

    Pro tip: If you don’t want serenity build in Galebrook and this update won’t effect you at all. For the average player this update was a big nothing burger. That’s why it was coupled with an excuse. It adds a feature that should’ve been there with Wellington’s release, but ya know… 1 year later works…

    Not sure if my favorite part was the absent mention of the game’s issues or if it is that the dev actually thinks this update is “encouraging a divide between the PvP and PvE style players.”

    *facepalm*

    in reply to: Disconnects #15382
    Sleepyhead

    Lvl 66 USEast2
    Polar Bear
    Posts: 38

    Haven’t heard anything on the subject from forum mods or update posts. This should be a massive red flag. If I can’t farm myst without worrying of being disconnected for 20 seconds what is the point of playing. Remove death penalties from the game. RUIN the rest of the game til’ this is fixed. I don’t give a fuck, the game is already broken as can possibly be in my eyes.

    It’s just pathetic…

    in reply to: Death by game #15208
    Sleepyhead

    Lvl 66 USEast2
    Polar Bear
    Posts: 38

    Market Square should be non-PvP like XR in my opinion.
    @bravestory
    Welcome to Mystera Legacy
    Best of luck, adventurer

    in reply to: New mechanics: Chests and lockpick skill. #15207
    Sleepyhead

    Lvl 66 USEast2
    Polar Bear
    Posts: 38

    “Just as the recipe for staples could be iron and gold, which would make raids more accurate, giving a little more thinking before raiding, making it even easier for younger players to survive.”

    *scratching head*

    in reply to: New mechanics: Chests and lockpick skill. #15206
    Sleepyhead

    Lvl 66 USEast2
    Polar Bear
    Posts: 38

    Chests should’ve been in the game long ago. Such a simple concept that would cure many head aches and save everyone hours of time. I don’t agree with what you’ve said though… You’re suggesting an EXACT replica of the lock, just with a different sprite and a new skill line when opened by raiders… Doesn’t seem very… wholesome.

    I don’t see chests being very exciting if “It would work just like the padlock” with a more expensive recipe…

    Why can’t it just be a constructable item that you use ‘Action’ to open and from there you can access an inventory UI similar to your player’s.

Viewing 15 posts - 1 through 15 (of 36 total)