Seryn

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  • in reply to: Abuse and Bullying in USE #11184
    Seryn

    Lvl 300 USEast2
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    Posts: 166

    just doesn’t care about making Mystera a better place.

    I mean, it is USE. Considering the people who did want to build a good community mostly ended up dead or shut up a proliferation of more bad apples isn’t surprising.

    Not saying there aren’t a ton of perfectly great people on USE, a majority even–it just doesn’t seem to be where the hegemony of the playground lies anymore, and that will continue to have persistent effects on behavior and who sticks around.

    in reply to: Abuse and Bullying in USE #11138
    Seryn

    Lvl 300 USEast2
    Skeleton
    Posts: 166

    *hands XARXU a blast shield on his way out for a haircut*

    You shouldn’t need it, but still.

    The impression I get a lot from these situations is someone did everything they thought they were supposed to do to be accepted/included, but got a raw deal anyway, and didn’t see the community stepping up to help them, and after a while of this happening they figure screw it, if nobody’s going to help then they can’t complain when I give them a dish of what they’ve been abandoning me to deal with, etc., so they pull back to only caring about their closest in-group and anyone else deserves whatever they do to them because it’s their fault in the first place for betraying the original trust.

    in reply to: Abuse and Bullying in USE #11080
    Seryn

    Lvl 300 USEast2
    Skeleton
    Posts: 166

    “Listen officer, if it was wrong to kill that man then how come physics let me do it?”

    in reply to: Smelting #10589
    Seryn

    Lvl 300 USEast2
    Skeleton
    Posts: 166

    1.5 for copper/tin/bronze, caps around lvl 50-55 (need to smelt enough for 2 bars).

    4.5 for iron/steel, caps at lvl 100.

    https://mysteralegacy.wikia.com/wiki/Smelting

    in reply to: Death of USE #9209
    Seryn

    Lvl 300 USEast2
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    Posts: 166

    Hide in undergroung or wellington and train. Come back in a month and wipe their asses. Easy. I heard thats what people did in EU when Darkness was on rampage.

    This is probably the only thing anyone could do to make Kaz truly happy.

    in reply to: New Rune! #9199
    Seryn

    Lvl 300 USEast2
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    Posts: 166

    In general I want to really be careful to not inflate the rune pool too much, I’m already not happy that humming is a rune. I don’t want a situation where you end up with one nice rune on an item and then 2-4 others that just inflate the equip level with tangential/niche benefits.

    A way to increase carry weight outside packrat would be nice though; ideally I think I’d like to see this baked into humming and also add some carry weight to each level of exploration.

    in reply to: Death of USE #9159
    Seryn

    Lvl 300 USEast2
    Skeleton
    Posts: 166

    FL’s armageddon plan had a mightly long fuse, lol.

    Couldn’t care less about my own things.

    I kinda miss my xp/myst bonuses. Rest is just disappointment in people I thought were ok. But glad to have my mistakes in judgment illuminated, despite the embarrassment.

    in reply to: Gem Costs, Buffs & Not (6/24 update) #8838
    Seryn

    Lvl 300 USEast2
    Skeleton
    Posts: 166

    Not a typo unfortunately, I added +5 knitting to a spindle today after the patch and it took 500 gems. This bites especially at the moment since I had a bunch of enchants planned but that I hadn’t gotten around to yet, and now they’re all going to cost twice as much.

    So my move after this patch is ironically to enchant less, not more. A LOT less.

    in reply to: Smithing #8309
    Seryn

    Lvl 300 USEast2
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    Posts: 166

    As Beusy said, removing an enchant is a 0.5% break chance per level instead of 1%. To get rid of either completely for a warrior signet you need 100 smithing.

    What I’m less clear on is how the break chance for an item is calculated to start with.

    in reply to: Sheep farming. Am I stupid? #7940
    Seryn

    Lvl 300 USEast2
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    Posts: 166

    I would like to at least aim to get 1k yarn/hour from sheep farming; if breeding sheep was more prompt and we got 1-3:1 yarn:wool (idea from someone in /bchat the other day while brainstorming about this) from spinning (averaging 2:1) then we’d probably be there. 1.25-1.5k yarn/hour would be more comfortable though.

    Perhaps the 1-3 chance could scale with level per Cali’s suggestion, although if wool is going to be lower-level light armors after we get silk then I think the chance should cap somewhere around 50 rather than 100 (like how proc’ing lower level smelting caps around 50, while iron and steel scale to 100). I do agree now 10:1 would be excessive.

    I don’t mind knitting being an investment, but it should at least be set up well enough that people are willing to run sheep farms to meet demand. Instead we’re looking at an abandoned market, and it’s beta, so this is the time to give feedback and get it straightened out a bit–when there’s time. 🙂

    in reply to: Sheep farming. Am I stupid? #7887
    Seryn

    Lvl 300 USEast2
    Skeleton
    Posts: 166

    Short follow-up, I got the other spawns to work by starving the sheep to 0% and refeeding them, and got 434 wool from another hour-long farming session. So better, but I think it’s still very low considering.

    Oops sorry. I misread your post and thought it said 40 dyes per hour instead of per minute. ignore my comment about that.

    I’m actually glad our numbers lined up pretty well since I was spitballing that estimate. ^_^

    Also thank you for the thought-out reply. 🙂

    in reply to: Sheep farming. Am I stupid? #7873
    Seryn

    Lvl 300 USEast2
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    Posts: 166

    (This also further ignores the maintenance/time costs of maintaining a sheep farm, especially since sheep seem to drop dead every 72 hours or so, while chopping and mining requires no such long-term investment of upkeep-time and resources.)

    in reply to: Sheep farming. Am I stupid? #7872
    Seryn

    Lvl 300 USEast2
    Skeleton
    Posts: 166

    @admin
    @kaylovespie

    So not only does knitting require 12.2x more grinding hours than crafting

    Pardon, this is particular sideline is incorrect but I can no longer edit the post. I typoed my math, the number should be 6.8 instead of 12.2 and is only applicable specific to the time spent gathering wool, not the entire grinding period.

    This would correct the following:

    So either 2,250 wool must convert to 15,250 yarn (1:12.2 conversion, instead of the current 1:1) or the rate of wool/hour must go up by a factor or 12.2, from 200 per hour to 2,440 per hour.

    To a 1:6.8 conversion, or up from 200 wool per hour to 1360.

    Either way the point is this is bollocks, please halp. I think a 1:10 conversion rate for wool:yarn and a fix to sheep breeding in this instance is extremely justifiable.

    in reply to: Sheep farming. Am I stupid? #7871
    Seryn

    Lvl 300 USEast2
    Skeleton
    Posts: 166

    @admin
    @kaylovespie

    If I’m not missing anything and 200 wool per hour is the standard, then I’d like to do a short comparative analysis with crafting gathering hours if I may.

    I believe my 6th, 7th, and 8th crafting skills required grinding 50-65, 60-75, and 70-80, respectively, for a total pool of approximately 2,362,300xp (this is conservative, I got experience past 80 to round off the last star but I’m not sure how much, so I’m not counting it).

    At my current XP boosts that’s about 1,385 stone hammers, or 41,550 stone and 27,700 wood (since you can average about 100 crafts/min this includes a vary marginal amount of ~15 black pepper).

    Assuming 75% chopping chance (keeping conservative) and 100% uptime (from buying acorns) 27,700 wood with Quick would take 6 hours.

    Assuming 75% mining chance and let’s say 2/3rds up-time, 41,550 stone would take 13.85 hours (so let’s say 14 hours). This assumes you converted nothing else you got mining into stone or crafting experience, you only used the stone.

    So our total gathering hours estimate stands at 20 hours.

    For an equitable amount of knitting experience, I would need 15,250 yarn. At the present rate, in 20 hours, I would gather 4000 wool. However, I must be careful to not ignore three factors.

    1) Farming wool is much more attention-intensive than chopping or mining.
    2) This does not yet include the time it takes to gather and produce dyes.
    3) This doesn’t include time spent knitting, which takes ~16.5x more time than crafting.

    So if crafting took 15 minutes, knitting is at 4.125 hours; being equitable, this puts our 20 hour mark for farming wool down to 16.

    Now, we can fairly ignore time spent gathering from dye plants, since that can be attributed to farming foraging experience, and simply focus on the time it takes to create dye.

    In this example I would need 3,810 blue dye if I am making noble jackets (you can eliminate this time expense by making friar robes with no loss to xp for wool/yarn expended if you’re at a high enough knitting level to rule out the xp gain from knitting resets at ~<40 knitting levels, but it increases the attention requirement of knitting by x4).

    With the current dye-making process (being conscious of the effect of latency and buckets emptying themselves) let’s say you can make 40 a minute, so 3,810 dye is another 1.6 hours. This is also a mental way to spend your time, so let’s round up to 2 hours since we rounded down the last estimate, putting us at 14 hours’ time for wool gathering.

    So right now in 14 hours you could gather 2,800 wool. And since sheep farming/breeding/shearing is a high-attention activity versus chopping or mining, let’s buffer that by 20%, so 2,250 wool in 14 hours to make the comparison between activities more fair.

    This creates a discrepancy, since if 14 hours is our fair time to gather wool and in that time we could fairly gather 2,250, in order to compete with crafting in this example we would instead need to farm 15,250 wool in 14 hours, as discussed above.

    So either 2,250 wool must convert to 15,250 yarn (1:12.2 conversion, instead of the current 1:1) or the rate of wool/hour must go up by a factor or 12.2, from 200 per hour to 2,440 per hour.

    (And this is further ignoring the fact that crafting farming which took 15 black pepper, for knitting would instead take 250 (plus a bit more for human error wasting seconds during such a long grinding period). So not only does knitting require 12.2x more grinding hours than crafting to achieve the same amount of experience, it requires an additional 235 black pepper even under ideal circumstances.)

    As I don’t see any reasonable way to leverage 2,440 wool per hour with the current game mechanics, could we expect some snap adjustments to knitting in the next couple days? For example, a 1:15 wool:yarn conversion rate while spinning to bring these skills at least somewhat into line with one another? Or a 1:10 conversion rate and a fix to sheep’s (what I think we can agree are) completely broken breeding habits?

    Thank you for reading.

    in reply to: Statistics #7516
    Seryn

    Lvl 300 USEast2
    Skeleton
    Posts: 166

    If we could see mobs’s stats for these as well from lensing them that’d be sweet.

Viewing 15 posts - 31 through 45 (of 126 total)